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+/**************************************************************************/
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+/* light_storage.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "light_storage.h"
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+
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+using namespace RendererDummy;
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+
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+LightStorage *LightStorage::singleton = nullptr;
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+
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+LightStorage *LightStorage::get_singleton() {
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+ return singleton;
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+}
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+
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+LightStorage::LightStorage() {
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+ singleton = this;
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+}
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+
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+LightStorage::~LightStorage() {
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+ singleton = nullptr;
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+}
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+
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+bool LightStorage::free(RID p_rid) {
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+ if (owns_lightmap(p_rid)) {
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+ lightmap_free(p_rid);
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+ return true;
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+ } else if (owns_lightmap_instance(p_rid)) {
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+ lightmap_instance_free(p_rid);
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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+/* LIGHTMAP API */
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+
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+RID LightStorage::lightmap_allocate() {
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+ return lightmap_owner.allocate_rid();
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+}
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+
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+void LightStorage::lightmap_initialize(RID p_lightmap) {
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+ lightmap_owner.initialize_rid(p_lightmap, Lightmap());
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+}
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+
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+void LightStorage::lightmap_free(RID p_rid) {
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+ lightmap_set_textures(p_rid, RID(), false);
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+ lightmap_owner.free(p_rid);
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+}
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+
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+/* LIGHTMAP INSTANCE */
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+
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+RID LightStorage::lightmap_instance_create(RID p_lightmap) {
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+ LightmapInstance li;
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+ li.lightmap = p_lightmap;
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+ return lightmap_instance_owner.make_rid(li);
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+}
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+
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+void LightStorage::lightmap_instance_free(RID p_lightmap) {
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+ lightmap_instance_owner.free(p_lightmap);
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+}
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