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@@ -1548,6 +1548,11 @@ FRAGMENT_SHADER_CODE
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#ifdef BASE_PASS
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//none
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+
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+#ifdef AMBIENT_LIGHT_DISABLED
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+ ambient_light = vec3(0.0, 0.0, 0.0);
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+#else
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+
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#ifdef USE_RADIANCE_MAP
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vec3 ref_vec = reflect(-eye_position, N);
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@@ -1570,6 +1575,7 @@ FRAGMENT_SHADER_CODE
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#endif
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+#endif // AMBIENT_LIGHT_DISABLED
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ambient_light *= ambient_energy;
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#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)
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