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+/*************************************************************************/
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+/* test_config_file.h */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifndef TEST_CONFIG_FILE_H
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+#define TEST_CONFIG_FILE_H
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+
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+#include "core/io/config_file.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestConfigFile {
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+
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+TEST_CASE("[ConfigFile] Parsing well-formatted files") {
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+ ConfigFile config_file;
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+ // Formatting is intentionally hand-edited to see how human-friendly the parser is.
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+ const Error error = config_file.parse(R"(
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+[player]
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+
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+name = "Unnamed Player"
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+tagline="Waiting
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+for
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+Godot"
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+
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+color =Color( 0, 0.5,1, 1) ; Inline comment
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+position= Vector2(
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+ 3,
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+ 4
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+)
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+
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+[graphics]
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+
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+antialiasing = true
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+
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+; Testing comments and case-sensitivity...
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+antiAliasing = false
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+)");
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+
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+ CHECK_MESSAGE(error == OK, "The configuration file should parse successfully.");
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+ CHECK_MESSAGE(
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+ String(config_file.get_value("player", "name")) == "Unnamed Player",
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+ "Reading `player/name` should return the expected value.");
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+ CHECK_MESSAGE(
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+ String(config_file.get_value("player", "tagline")) == "Waiting\nfor\nGodot",
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+ "Reading `player/tagline` should return the expected value.");
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+ CHECK_MESSAGE(
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+ Color(config_file.get_value("player", "color")).is_equal_approx(Color(0, 0.5, 1)),
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+ "Reading `player/color` should return the expected value.");
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+ CHECK_MESSAGE(
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+ Vector2(config_file.get_value("player", "position")).is_equal_approx(Vector2(3, 4)),
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+ "Reading `player/position` should return the expected value.");
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+ CHECK_MESSAGE(
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+ bool(config_file.get_value("graphics", "antialiasing")),
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+ "Reading `graphics/antialiasing` should return `true`.");
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+ CHECK_MESSAGE(
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+ bool(config_file.get_value("graphics", "antiAliasing")) == false,
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+ "Reading `graphics/antiAliasing` should return `false`.");
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+
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+ // An empty ConfigFile is valid.
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+ const Error error_empty = config_file.parse("");
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+ CHECK_MESSAGE(error_empty == OK,
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+ "An empty configuration file should parse successfully.");
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+}
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+
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+TEST_CASE("[ConfigFile] Parsing malformatted file") {
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+ ConfigFile config_file;
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+ ERR_PRINT_OFF;
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+ const Error error = config_file.parse(R"(
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+[player]
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+
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+name = "Unnamed Player"" ; Extraneous closing quote.
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+tagline = "Waiting\nfor\nGodot"
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+
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+color = Color(0, 0.5, 1) ; Missing 4th parameter.
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+position = Vector2(
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+ 3,,
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+ 4
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+) ; Extraneous comma.
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+
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+[graphics]
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+
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+antialiasing = true
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+antialiasing = false ; Duplicate key.
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+)");
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+ ERR_PRINT_ON;
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+
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+ CHECK_MESSAGE(error == ERR_PARSE_ERROR,
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+ "The configuration file shouldn't parse successfully.");
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+}
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+
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+TEST_CASE("[ConfigFile] Saving file") {
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+ ConfigFile config_file;
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+ config_file.set_value("player", "name", "Unnamed Player");
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+ config_file.set_value("player", "tagline", "Waiting\nfor\nGodot");
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+ config_file.set_value("player", "color", Color(0, 0.5, 1));
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+ config_file.set_value("player", "position", Vector2(3, 4));
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+ config_file.set_value("graphics", "antialiasing", true);
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+ config_file.set_value("graphics", "antiAliasing", false);
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+
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+#ifdef WINDOWS_ENABLED
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+ const String config_path = OS::get_singleton()->get_environment("TEMP").plus_file("config.ini");
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+#else
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+ const String config_path = "/tmp/config.ini";
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+#endif
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+
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+ config_file.save(config_path);
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+
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+ // Expected contents of the saved ConfigFile.
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+ const String contents = R"([player]
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+
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+name="Unnamed Player"
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+tagline="Waiting
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+for
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+Godot"
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+color=Color( 0, 0.5, 1, 1 )
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+position=Vector2( 3, 4 )
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+
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+[graphics]
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+
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+antialiasing=true
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+antiAliasing=false
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+)";
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+
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+ FileAccessRef file = FileAccess::open(config_path, FileAccess::READ);
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+ CHECK_MESSAGE(file->get_as_utf8_string() == contents,
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+ "The saved configuration file should match the expected format.");
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+}
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+
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+} // namespace TestConfigFile
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+
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+#endif // TEST_CONFIG_FILE_H
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