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@@ -91,7 +91,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
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actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
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actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB);
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actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL);
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- actions.render_mode_values["blend_premult_alpha"] = Pair<int *, int>(&blend_mode, BLEND_MODE_PREMULT_ALPHA);
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+ actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_mode, BLEND_MODE_PREMULT_ALPHA);
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actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
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actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
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@@ -508,7 +508,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
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actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
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actions.renames["ALBEDO"] = "albedo";
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actions.renames["ALPHA"] = "alpha";
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- actions.renames["PREMULT_ALPHA_FACTOR"] = "premult_alpha";
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+ actions.renames["PREMUL_ALPHA_FACTOR"] = "premul_alpha";
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actions.renames["METALLIC"] = "metallic";
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actions.renames["SPECULAR"] = "specular";
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actions.renames["ROUGHNESS"] = "roughness";
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@@ -593,7 +593,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
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actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n";
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actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n";
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actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE";
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- actions.usage_defines["PREMULT_ALPHA_FACTOR"] = "#define PREMULT_ALPHA_USED";
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+ actions.usage_defines["PREMUL_ALPHA_FACTOR"] = "#define PREMUL_ALPHA_USED";
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actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
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actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
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