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CI: Install master version of psf/black

Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.

Apply new style fixes done by latest black.
Rémi Verschelde 5 éve
szülő
commit
f940e5e000

+ 1 - 1
.github/workflows/static_checks.yml

@@ -13,7 +13,7 @@ jobs:
         run: |
         run: |
           sudo apt-get update -qq
           sudo apt-get update -qq
           sudo apt-get install -qq dos2unix recode clang-format
           sudo apt-get install -qq dos2unix recode clang-format
-          sudo pip3 install black pygments
+          sudo pip3 install git+https://github.com/psf/black@master pygments
 
 
       - name: File formatting checks (file_format.sh)
       - name: File formatting checks (file_format.sh)
         run: |
         run: |

+ 3 - 2
SConstruct

@@ -617,8 +617,9 @@ if selected_platform in platform_list:
     editor_module_list = ["regex"]
     editor_module_list = ["regex"]
     if env["tools"] and not env.module_check_dependencies("tools", editor_module_list):
     if env["tools"] and not env.module_check_dependencies("tools", editor_module_list):
         print(
         print(
-            "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
-            "only with 'tools=no' (export template)."
+            "Build option 'module_"
+            + x
+            + "_enabled=no' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template)."
         )
         )
         Exit(255)
         Exit(255)
 
 

+ 34 - 17
gles_builders.py

@@ -230,59 +230,76 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2
     fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
     fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
     if header_data.conditionals:
     if header_data.conditionals:
         fd.write(
         fd.write(
-            "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n"
+            "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) {"
+            " _set_conditional(p_conditional,p_enable); }\n\n"
         )
         )
     fd.write("\t#ifdef DEBUG_ENABLED\n ")
     fd.write("\t#ifdef DEBUG_ENABLED\n ")
     fd.write(
     fd.write(
-        "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n "
+        "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND("
+        " get_active()!=this ); \n\n "
     )
     )
     fd.write("\t#else\n ")
     fd.write("\t#else\n ")
     fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ")
     fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ")
     fd.write("\t#endif\n")
     fd.write("\t#endif\n")
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU"
+        " glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU"
+        " glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU"
+        " glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU"
+        " glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU"
+        " glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU"
+        " glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU"
+        " glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU"
+        " glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat"
+        " col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat"
+        " vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint"
+        " vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat"
+        " vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU"
+        " glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU"
+        " glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"
     )
     )
     fd.write(
     fd.write(
-        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"
+        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU"
+        " glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"
     )
     )
 
 
     fd.write(
     fd.write(

+ 6 - 3
methods.py

@@ -549,15 +549,18 @@ def generate_vs_project(env, num_jobs):
         # in a backslash, so we need to remove this, lest it escape the
         # in a backslash, so we need to remove this, lest it escape the
         # last double quote off, confusing MSBuild
         # last double quote off, confusing MSBuild
         env["MSVSBUILDCOM"] = build_commandline(
         env["MSVSBUILDCOM"] = build_commandline(
-            "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! -j"
+            "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)"
+            " tools=!tools! -j"
             + str(num_jobs)
             + str(num_jobs)
         )
         )
         env["MSVSREBUILDCOM"] = build_commandline(
         env["MSVSREBUILDCOM"] = build_commandline(
-            "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j"
+            "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)"
+            " tools=!tools! vsproj=yes -j"
             + str(num_jobs)
             + str(num_jobs)
         )
         )
         env["MSVSCLEANCOM"] = build_commandline(
         env["MSVSCLEANCOM"] = build_commandline(
-            "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j"
+            "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no"
+            " target=$(Configuration) tools=!tools! -j"
             + str(num_jobs)
             + str(num_jobs)
         )
         )
 
 

+ 2 - 2
modules/gdnative/gdnative_builders.py

@@ -74,7 +74,7 @@ def _build_gdnative_api_struct_header(api):
 
 
         ret_val += [
         ret_val += [
             "typedef struct godot_gdnative_core_"
             "typedef struct godot_gdnative_core_"
-            + ("{0}_{1}".format(core["version"]["major"], core["version"]["minor"]))
+            + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
             + "_api_struct {",
             + "_api_struct {",
             "\tunsigned int type;",
             "\tunsigned int type;",
             "\tgodot_gdnative_api_version version;",
             "\tgodot_gdnative_api_version version;",
@@ -185,7 +185,7 @@ def _build_gdnative_api_struct_source(api):
 
 
         ret_val += [
         ret_val += [
             "extern const godot_gdnative_core_"
             "extern const godot_gdnative_core_"
-            + ("{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"]))
+            + "{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
             + " = {",
             + " = {",
             "\tGDNATIVE_" + core["type"] + ",",
             "\tGDNATIVE_" + core["type"] + ",",
             "\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},",
             "\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},",

+ 2 - 1
modules/mono/build_scripts/mono_configure.py

@@ -125,7 +125,8 @@ def configure(env, env_mono):
 
 
     if not mono_prefix and (os.getenv("MONO32_PREFIX") or os.getenv("MONO64_PREFIX")):
     if not mono_prefix and (os.getenv("MONO32_PREFIX") or os.getenv("MONO64_PREFIX")):
         print(
         print(
-            "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead"
+            "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the"
+            " 'mono_prefix' SCons parameter instead"
         )
         )
 
 
     # Although we don't support building with tools for any platform where we currently use static AOT,
     # Although we don't support building with tools for any platform where we currently use static AOT,

+ 8 - 3
platform/android/detect.py

@@ -115,7 +115,8 @@ def configure(env):
     if env["android_arch"] == "x86_64":
     if env["android_arch"] == "x86_64":
         if get_platform(env["ndk_platform"]) < 21:
         if get_platform(env["ndk_platform"]) < 21:
             print(
             print(
-                "WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21"
+                "WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting"
+                " ndk_platform=android-21"
             )
             )
             env["ndk_platform"] = "android-21"
             env["ndk_platform"] = "android-21"
         env["ARCH"] = "arch-x86_64"
         env["ARCH"] = "arch-x86_64"
@@ -136,7 +137,8 @@ def configure(env):
     elif env["android_arch"] == "arm64v8":
     elif env["android_arch"] == "arm64v8":
         if get_platform(env["ndk_platform"]) < 21:
         if get_platform(env["ndk_platform"]) < 21:
             print(
             print(
-                "WARNING: android_arch=arm64v8 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21"
+                "WARNING: android_arch=arm64v8 is not supported by ndk_platform lower than android-21; setting"
+                " ndk_platform=android-21"
             )
             )
             env["ndk_platform"] = "android-21"
             env["ndk_platform"] = "android-21"
         env["ARCH"] = "arch-arm64"
         env["ARCH"] = "arch-arm64"
@@ -231,7 +233,10 @@ def configure(env):
     env.Append(CPPDEFINES=[("__ANDROID_API__", str(get_platform(env["ndk_platform"])))])
     env.Append(CPPDEFINES=[("__ANDROID_API__", str(get_platform(env["ndk_platform"])))])
 
 
     env.Append(
     env.Append(
-        CCFLAGS="-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split()
+        CCFLAGS=(
+            "-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden"
+            " -fno-strict-aliasing".split()
+        )
     )
     )
     env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"])
     env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"])
 
 

+ 18 - 4
platform/iphone/detect.py

@@ -31,7 +31,8 @@ def get_opts():
         ("IPHONESDK", "Path to the iPhone SDK", ""),
         ("IPHONESDK", "Path to the iPhone SDK", ""),
         BoolVariable(
         BoolVariable(
             "use_static_mvk",
             "use_static_mvk",
-            "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables validation layers)",
+            "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables"
+            " validation layers)",
             False,
             False,
         ),
         ),
         BoolVariable("game_center", "Support for game center", True),
         BoolVariable("game_center", "Support for game center", True),
@@ -120,18 +121,31 @@ def configure(env):
             CCFLAGS=(
             CCFLAGS=(
                 "-arch "
                 "-arch "
                 + arch_flag
                 + arch_flag
-                + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0"
+                + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
+                " -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=13.0"
             ).split()
             ).split()
         )
         )
     elif env["arch"] == "arm":
     elif env["arch"] == "arm":
         detect_darwin_sdk_path("iphone", env)
         detect_darwin_sdk_path("iphone", env)
         env.Append(
         env.Append(
-            CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split()
+            CCFLAGS=(
+                "-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing"
+                " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
+                " -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb"
+                ' "-DIBOutlet=__attribute__((iboutlet))"'
+                ' "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))"'
+                ' "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=11.0 -MMD -MT dependencies'.split()
+            )
         )
         )
     elif env["arch"] == "arm64":
     elif env["arch"] == "arm64":
         detect_darwin_sdk_path("iphone", env)
         detect_darwin_sdk_path("iphone", env)
         env.Append(
         env.Append(
-            CCFLAGS="-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0 -isysroot $IPHONESDK".split()
+            CCFLAGS=(
+                "-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
+                " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
+                " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=11.0"
+                " -isysroot $IPHONESDK".split()
+            )
         )
         )
         env.Append(CPPDEFINES=["NEED_LONG_INT"])
         env.Append(CPPDEFINES=["NEED_LONG_INT"])
         env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])
         env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])

+ 2 - 1
platform/osx/detect.py

@@ -28,7 +28,8 @@ def get_opts():
         ("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
         ("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
         BoolVariable(
         BoolVariable(
             "use_static_mvk",
             "use_static_mvk",
-            "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables validation layers)",
+            "Link MoltenVK statically as Level-0 driver (better portability) or use Vulkan ICD loader (enables"
+            " validation layers)",
             False,
             False,
         ),
         ),
         EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
         EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),

+ 7 - 2
platform/uwp/detect.py

@@ -120,7 +120,9 @@ def configure(env):
             print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
             print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
         else:
         else:
             print(
             print(
-                "Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
+                "Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings"
+                " (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture"
+                " this build is compiled for. You should check your settings/compilation setup."
             )
             )
             env["bits"] = "32"
             env["bits"] = "32"
 
 
@@ -160,7 +162,10 @@ def configure(env):
     env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/x86/store/references"])
     env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/x86/store/references"])
 
 
     env.Append(
     env.Append(
-        CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split()
+        CCFLAGS=(
+            '/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX-'
+            " /Zc:forScope /Gd /EHsc /nologo".split()
+        )
     )
     )
     env.Append(CPPDEFINES=["_UNICODE", "UNICODE", ("WINAPI_FAMILY", "WINAPI_FAMILY_APP")])
     env.Append(CPPDEFINES=["_UNICODE", "UNICODE", ("WINAPI_FAMILY", "WINAPI_FAMILY_APP")])
     env.Append(CXXFLAGS=["/ZW"])
     env.Append(CXXFLAGS=["/ZW"])

+ 3 - 1
platform/windows/detect.py

@@ -128,7 +128,9 @@ def setup_msvc_manual(env):
         print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
         print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
     else:
     else:
         print(
         print(
-            "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
+            "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings"
+            " (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this"
+            " build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
         )
         )