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Эх сурвалжийг харах

Fix random generation, to not retrieve 0 after seed()

Chaosus 6 жил өмнө
parent
commit
f946b28f75

+ 4 - 1
core/math/random_pcg.h

@@ -45,7 +45,10 @@ public:
 
 	RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
 
-	_FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; }
+	_FORCE_INLINE_ void seed(uint64_t seed) {
+		pcg.state = seed;
+		pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
+	}
 	_FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
 
 	void randomize();