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Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x

Rémi Verschelde 3 years ago
parent
commit
f95b7412c7
2 changed files with 12 additions and 6 deletions
  1. 6 3
      scene/2d/navigation_obstacle_2d.cpp
  2. 6 3
      scene/3d/navigation_obstacle_3d.cpp

+ 6 - 3
scene/2d/navigation_obstacle_2d.cpp

@@ -82,7 +82,7 @@ void NavigationObstacle2D::_notification(int p_what) {
 		} break;
 
 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-			if (parent_node2d) {
+			if (parent_node2d && parent_node2d->is_inside_tree()) {
 				NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
 			}
 		} break;
@@ -130,13 +130,13 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
 }
 
 real_t NavigationObstacle2D::estimate_agent_radius() const {
-	if (parent_node2d) {
+	if (parent_node2d && parent_node2d->is_inside_tree()) {
 		// Estimate the radius of this physics body
 		real_t radius = 0.0;
 		for (int i(0); i < parent_node2d->get_child_count(); i++) {
 			// For each collision shape
 			CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
-			if (cs) {
+			if (cs && cs->is_inside_tree()) {
 				// Take the distance between the Body center to the shape center
 				real_t r = cs->get_transform().get_origin().length();
 				if (cs->get_shape().is_valid()) {
@@ -147,6 +147,9 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
 				r *= MAX(s.x, s.y);
 				// Takes the biggest radius
 				radius = MAX(radius, r);
+			} else if (cs && !cs->is_inside_tree()) {
+				WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
+						   "\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
 			}
 		}
 		Vector2 s = parent_node2d->get_global_scale();

+ 6 - 3
scene/3d/navigation_obstacle_3d.cpp

@@ -81,7 +81,7 @@ void NavigationObstacle3D::_notification(int p_what) {
 		} break;
 
 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-			if (parent_node3d) {
+			if (parent_node3d && parent_node3d->is_inside_tree()) {
 				NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
 
 				PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
@@ -136,13 +136,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() {
 }
 
 real_t NavigationObstacle3D::estimate_agent_radius() const {
-	if (parent_node3d) {
+	if (parent_node3d && parent_node3d->is_inside_tree()) {
 		// Estimate the radius of this physics body
 		real_t radius = 0.0;
 		for (int i(0); i < parent_node3d->get_child_count(); i++) {
 			// For each collision shape
 			CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
-			if (cs) {
+			if (cs && cs->is_inside_tree()) {
 				// Take the distance between the Body center to the shape center
 				real_t r = cs->get_transform().origin.length();
 				if (cs->get_shape().is_valid()) {
@@ -153,6 +153,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
 				r *= MAX(s.x, MAX(s.y, s.z));
 				// Takes the biggest radius
 				radius = MAX(radius, r);
+			} else if (cs && !cs->is_inside_tree()) {
+				WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius."
+						   "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree.");
 			}
 		}