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Merge pull request #41330 from Calinou/doc-animatedtexture-atlas

Make the lack of AtlasTexture support in AnimatedTexture more prominent
Rémi Verschelde 5 years ago
parent
commit
f97280a012
1 changed files with 2 additions and 1 deletions
  1. 2 1
      doc/classes/AnimatedTexture.xml

+ 2 - 1
doc/classes/AnimatedTexture.xml

@@ -6,7 +6,8 @@
 	<description>
 		[AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a [Node], but has the advantage of being usable anywhere a [Texture2D] resource can be used, e.g. in a [TileSet].
 		The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
-		[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image.
+		[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
+		[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
 	</description>
 	<tutorials>
 	</tutorials>