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Create default_env.tres with the same format used to save it

Raul Santos il y a 5 ans
Parent
commit
f997004ee8
1 fichiers modifiés avec 3 ajouts et 1 suppressions
  1. 3 1
      editor/project_manager.cpp

+ 3 - 1
editor/project_manager.cpp

@@ -475,10 +475,12 @@ private:
 							set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
 							set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
 						} else {
 						} else {
 							f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
 							f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
+							f->store_line("");
 							f->store_line("[sub_resource type=\"Sky\" id=1]");
 							f->store_line("[sub_resource type=\"Sky\" id=1]");
+							f->store_line("");
 							f->store_line("[resource]");
 							f->store_line("[resource]");
 							f->store_line("background_mode = 2");
 							f->store_line("background_mode = 2");
-							f->store_line("background_sky = SubResource( 1 )");
+							f->store_line("sky = SubResource( 1 )");
 							memdelete(f);
 							memdelete(f);
 						}
 						}
 					}
 					}