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Clarify offest.y behavior for Sprite2D vs Sprite3D

syzygy vor 3 Monaten
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Commit
f9c0789326
2 geänderte Dateien mit 2 neuen und 0 gelöschten Zeilen
  1. 1 0
      doc/classes/Sprite2D.xml
  2. 1 0
      doc/classes/SpriteBase3D.xml

+ 1 - 0
doc/classes/Sprite2D.xml

@@ -71,6 +71,7 @@
 		</member>
 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
 			The texture's drawing offset.
+			[b]Note:[/b] When you increase [member offset].y in Sprite2D, the sprite moves downward on screen (i.e., +Y is down).
 		</member>
 		<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
 			If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].

+ 1 - 0
doc/classes/SpriteBase3D.xml

@@ -85,6 +85,7 @@
 		</member>
 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
 			The texture's drawing offset.
+			[b]Note:[/b] When you increase [member offset].y in Sprite3D, the sprite moves upward in world space (i.e., +Y is up).
 		</member>
 		<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
 			The size of one pixel's width on the sprite to scale it in 3D.