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@@ -3325,6 +3325,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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glDepthMask(GL_TRUE);
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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+ glClear(GL_DEPTH_BUFFER_BIT);
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// clear color
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@@ -3351,13 +3352,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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if (!env || env->bg_mode != VS::ENV_BG_KEEP) {
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glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a);
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+ glClear(GL_COLOR_BUFFER_BIT);
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}
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state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
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state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
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- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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-
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if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
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glDisable(GL_SCISSOR_TEST);
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}
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