소스 검색

Change default material alpha scissor threshold to 0.5

This makes the default behavior consistent between SpriteBase3D,
BaseMaterial3D and imported glTF scene materials.

Alpha scissor threshold property hints now allows for more precise
adjustments as well.
Hugo Locurcio 3 년 전
부모
커밋
fa019f6e14
3개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 1 1
      scene/3d/label_3d.cpp
  2. 1 1
      scene/3d/sprite_3d.cpp
  3. 2 2
      scene/resources/material.cpp

+ 1 - 1
scene/3d/label_3d.cpp

@@ -126,7 +126,7 @@ void Label3D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");

+ 1 - 1
scene/3d/sprite_3d.cpp

@@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() {
 	RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
 	RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
 	RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
-	RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
+	RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5);
 
 	mesh = RenderingServer::get_singleton()->mesh_create();
 

+ 2 - 2
scene/resources/material.cpp

@@ -2654,7 +2654,7 @@ void BaseMaterial3D::_bind_methods() {
 
 	ADD_GROUP("Transparency", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth Pre-Pass"), "set_transparency", "get_transparency");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
@@ -2986,7 +2986,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
 
 	set_transparency(TRANSPARENCY_DISABLED);
 	set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
-	set_alpha_scissor_threshold(0.05);
+	set_alpha_scissor_threshold(0.5);
 	set_alpha_hash_scale(1.0);
 	set_alpha_antialiasing_edge(0.3);