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Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT

NutmegStudio 5 years ago
parent
commit
fa6d9e0c01
1 changed files with 5 additions and 5 deletions
  1. 5 5
      scene/3d/decal.cpp

+ 5 - 5
scene/3d/decal.cpp

@@ -204,11 +204,11 @@ void Decal::_bind_methods() {
 	ADD_GROUP("Cull Mask", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
 
-	BIND_CONSTANT(TEXTURE_ALBEDO);
-	BIND_CONSTANT(TEXTURE_NORMAL);
-	BIND_CONSTANT(TEXTURE_ORM);
-	BIND_CONSTANT(TEXTURE_EMISSION);
-	BIND_CONSTANT(TEXTURE_MAX);
+	BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
+	BIND_ENUM_CONSTANT(TEXTURE_NORMAL);
+	BIND_ENUM_CONSTANT(TEXTURE_ORM);
+	BIND_ENUM_CONSTANT(TEXTURE_EMISSION);
+	BIND_ENUM_CONSTANT(TEXTURE_MAX);
 }
 
 Decal::Decal() {