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Merge pull request #65118 from Mickeon/editor-remote-tree-buttons

Add a few buttons in Remote Scene Tree
Rémi Verschelde 2 years ago
parent
commit
fa73211754

+ 19 - 0
editor/debugger/editor_debugger_node.cpp

@@ -77,6 +77,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
 	remote_scene_tree = memnew(EditorDebuggerTree);
 	remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
 	remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
+	remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed));
 	SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
 	SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
 
@@ -573,6 +574,24 @@ void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
 	remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
 }
 
+void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+	if (p_button != MouseButton::LEFT) {
+		return;
+	}
+
+	TreeItem *item = Object::cast_to<TreeItem>(p_item);
+	ERR_FAIL_COND(!item);
+
+	if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
+		remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
+	} else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) {
+		ObjectID obj_id = item->get_metadata(0);
+		ERR_FAIL_COND(obj_id.is_null());
+		get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible"));
+		get_current_debugger()->request_remote_tree();
+	}
+}
+
 void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
 	if (p_debugger != tabs->get_current_tab()) {
 		return;

+ 1 - 0
editor/debugger/editor_debugger_node.h

@@ -129,6 +129,7 @@ protected:
 	void _debugger_wants_stop(int p_id);
 	void _debugger_changed(int p_tab);
 	void _remote_tree_updated(int p_debugger);
+	void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
 	void _remote_object_updated(ObjectID p_id, int p_debugger);
 	void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
 	void _remote_object_requested(ObjectID p_id, int p_debugger);

+ 30 - 2
editor/debugger/editor_debugger_tree.cpp

@@ -65,6 +65,7 @@ void EditorDebuggerTree::_notification(int p_what) {
 void EditorDebuggerTree::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger")));
 	ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger")));
+	ADD_SIGNAL(MethodInfo("open"));
 }
 
 void EditorDebuggerTree::_scene_tree_selected() {
@@ -162,7 +163,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 		}
 		item->set_metadata(0, node.id);
 
-		// Set current item as collapsed if necessary (root is never collapsed)
+		// Set current item as collapsed if necessary (root is never collapsed).
 		if (parent) {
 			if (!unfold_cache.has(node.id)) {
 				item->set_collapsed(true);
@@ -178,7 +179,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 			}
 		} else { // Must use path
 			if (last_path == _get_path(item)) {
-				updating_scene_tree = false; // Force emission of new selection
+				updating_scene_tree = false; // Force emission of new selection.
 				item->select(0);
 				if (filter_changed) {
 					scroll_item = item;
@@ -187,6 +188,33 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 			}
 		}
 
+		// Add buttons.
+		const Color remote_button_color = Color(1, 1, 1, 0.8);
+		if (!node.scene_file_path.is_empty()) {
+			String node_scene_file_path = node.scene_file_path;
+			Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons"));
+			String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path);
+
+			item->set_meta("scene_file_path", node_scene_file_path);
+			item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip);
+			item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
+		}
+
+		if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) {
+			bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE;
+			bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE;
+			Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
+			String tooltip = TTR("Toggle Visibility");
+
+			item->set_meta("visible", node_visible);
+			item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip);
+			if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) {
+				item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6));
+			} else {
+				item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color);
+			}
+		}
+
 		// Add in front of the parents stack if children are expected.
 		if (node.child_count) {
 			parents.push_front(Pair<TreeItem *, int>(item, node.child_count));

+ 5 - 0
editor/debugger/editor_debugger_tree.h

@@ -65,6 +65,11 @@ protected:
 	void _notification(int p_what);
 
 public:
+	enum Button {
+		BUTTON_SUBSCENE = 0,
+		BUTTON_VISIBILITY = 1,
+	};
+
 	virtual Variant get_drag_data(const Point2 &p_point) override;
 
 	String get_selected_path();

+ 2 - 0
editor/scene_tree_dock.cpp

@@ -1401,6 +1401,7 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root
 
 void SceneTreeDock::_load_request(const String &p_path) {
 	EditorNode::get_singleton()->open_request(p_path);
+	_local_tree_selected();
 }
 
 void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
@@ -3218,6 +3219,7 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
 	add_child(p_remote);
 	remote_tree = p_remote;
 	remote_tree->hide();
+	remote_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
 }
 
 void SceneTreeDock::show_remote_tree() {

+ 34 - 8
scene/debugger/scene_debugger.cpp

@@ -548,14 +548,36 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
 	// Flatten tree into list, depth first, use stack to avoid recursion.
 	List<Node *> stack;
 	stack.push_back(p_root);
+	bool is_root = true;
+	const StringName &is_visible_sn = SNAME("is_visible");
+	const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
 	while (stack.size()) {
 		Node *n = stack[0];
 		stack.pop_front();
+
 		int count = n->get_child_count();
-		nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id()));
 		for (int i = 0; i < count; i++) {
 			stack.push_front(n->get_child(count - i - 1));
 		}
+
+		int view_flags = 0;
+		if (is_root) {
+			// Prevent root window visibility from being changed.
+			is_root = false;
+		} else if (n->has_method(is_visible_sn)) {
+			const Variant visible = n->call(is_visible_sn);
+			if (visible.get_type() == Variant::BOOL) {
+				view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
+				view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
+			}
+			if (n->has_method(is_visible_in_tree_sn)) {
+				const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
+				if (visible_in_tree.get_type() == Variant::BOOL) {
+					view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
+				}
+			}
+		}
+		nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id(), n->get_scene_file_path(), view_flags));
 	}
 }
 
@@ -565,19 +587,23 @@ void SceneDebuggerTree::serialize(Array &p_arr) {
 		p_arr.push_back(n.name);
 		p_arr.push_back(n.type_name);
 		p_arr.push_back(n.id);
+		p_arr.push_back(n.scene_file_path);
+		p_arr.push_back(n.view_flags);
 	}
 }
 
 void SceneDebuggerTree::deserialize(const Array &p_arr) {
 	int idx = 0;
 	while (p_arr.size() > idx) {
-		ERR_FAIL_COND(p_arr.size() < 4);
-		CHECK_TYPE(p_arr[idx], INT);
-		CHECK_TYPE(p_arr[idx + 1], STRING);
-		CHECK_TYPE(p_arr[idx + 2], STRING);
-		CHECK_TYPE(p_arr[idx + 3], INT);
-		nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3]));
-		idx += 4;
+		ERR_FAIL_COND(p_arr.size() < 6);
+		CHECK_TYPE(p_arr[idx], INT); // child_count.
+		CHECK_TYPE(p_arr[idx + 1], STRING); // name.
+		CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
+		CHECK_TYPE(p_arr[idx + 3], INT); // id.
+		CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
+		CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
+		nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
+		idx += 6;
 	}
 }
 

+ 12 - 1
scene/debugger/scene_debugger.h

@@ -110,12 +110,23 @@ public:
 		String name;
 		String type_name;
 		ObjectID id;
+		String scene_file_path;
+		uint8_t view_flags = 0;
 
-		RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id) {
+		enum ViewFlags {
+			VIEW_HAS_VISIBLE_METHOD = 1 << 1,
+			VIEW_VISIBLE = 1 << 2,
+			VIEW_VISIBLE_IN_TREE = 1 << 3,
+		};
+
+		RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) {
 			child_count = p_child;
 			name = p_name;
 			type_name = p_type;
 			id = p_id;
+
+			scene_file_path = p_scene_file_path;
+			view_flags = p_view_flags;
 		}
 
 		RemoteNode() {}