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@@ -1440,8 +1440,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
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material->shader_type = new_type;
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}
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- for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
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- shader->data->set_default_texture_param(E->key(), E->get());
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+ if (shader->data) {
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+ for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
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+ shader->data->set_default_texture_param(E->key(), E->get());
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+ }
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}
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}
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