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@@ -2423,6 +2423,16 @@
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<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
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Hints that an image is compressed using lossless compression.
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</constant>
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+ <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
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+ Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
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+ [codeblock]
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+ hint_string = "%s:" % [TYPE_INT] # Array of inteters.
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+ hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
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+ hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
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+ hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
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+ [/codeblock]
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+ [b]Note:[/b] the final colon is required to specify for properly detecting built-in types.
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+ </constant>
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<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
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The property is serialized and saved in the scene file (default).
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</constant>
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