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Merge pull request #65137 from dalexeev/editor-naming

Rearrange `editor/naming/*` project settings
Yuri Sizov 2 years ago
parent
commit
fab9926a95

+ 4 - 0
core/config/project_settings.cpp

@@ -1286,6 +1286,10 @@ ProjectSettings::ProjectSettings() {
 
 	GLOBAL_DEF(PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR), "res://script_templates");
 
+	// For correct doc generation.
+	GLOBAL_DEF("editor/naming/default_signal_callback_name", "_on_{node_name}_{signal_name}");
+	GLOBAL_DEF("editor/naming/default_signal_callback_to_self_name", "_on_{signal_name}");
+
 	_add_builtin_input_map();
 
 	// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.

+ 8 - 2
doc/classes/ProjectSettings.xml

@@ -698,10 +698,16 @@
 		<member name="editor/movie_writer/speaker_mode" type="int" setter="" getter="" default="0">
 			The speaker mode to use in the recorded audio when writing a movie. See [enum AudioServer.SpeakerMode] for possible values.
 		</member>
-		<member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0">
+		<member name="editor/naming/default_signal_callback_name" type="String" setter="" getter="" default="&quot;_on_{node_name}_{signal_name}&quot;">
+			The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
+		</member>
+		<member name="editor/naming/default_signal_callback_to_self_name" type="String" setter="" getter="" default="&quot;_on_{signal_name}&quot;">
+			The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
+		</member>
+		<member name="editor/naming/node_name_casing" type="int" setter="" getter="" default="0">
 			When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
 		</member>
-		<member name="editor/node_naming/name_num_separator" type="int" setter="" getter="" default="0">
+		<member name="editor/naming/node_name_num_separator" type="int" setter="" getter="" default="0">
 			What to use to separate node name from number. This is mostly an editor setting.
 		</member>
 		<member name="editor/run/main_run_args" type="String" setter="" getter="" default="&quot;&quot;">

+ 3 - 5
editor/connections_dialog.cpp

@@ -30,6 +30,7 @@
 
 #include "connections_dialog.h"
 
+#include "core/config/project_settings.h"
 #include "editor/doc_tools.h"
 #include "editor/editor_help.h"
 #include "editor/editor_node.h"
@@ -242,9 +243,9 @@ StringName ConnectDialog::generate_method_callback_name(Node *p_source, String p
 
 	String dst_method;
 	if (p_source == p_target) {
-		dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_to_self_name")).format(subst);
+		dst_method = String(GLOBAL_GET("editor/naming/default_signal_callback_to_self_name")).format(subst);
 	} else {
-		dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_name")).format(subst);
+		dst_method = String(GLOBAL_GET("editor/naming/default_signal_callback_name")).format(subst);
 	}
 
 	return dst_method;
@@ -1238,9 +1239,6 @@ ConnectionsDock::ConnectionsDock() {
 	tree->connect("item_mouse_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
 
 	add_theme_constant_override("separation", 3 * EDSCALE);
-
-	EDITOR_DEF("interface/editors/default_signal_callback_name", "_on_{node_name}_{signal_name}");
-	EDITOR_DEF("interface/editors/default_signal_callback_to_self_name", "_on_{signal_name}");
 }
 
 ConnectionsDock::~ConnectionsDock() {

+ 2 - 2
editor/editor_node.cpp

@@ -3089,7 +3089,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 }
 
 String EditorNode::adjust_scene_name_casing(const String &root_name) {
-	switch (GLOBAL_GET("editor/scene/scene_naming").operator int()) {
+	switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
 		case SCENE_NAME_CASING_AUTO:
 			// Use casing of the root node.
 			break;
@@ -6429,7 +6429,7 @@ void EditorNode::_feature_profile_changed() {
 }
 
 void EditorNode::_bind_methods() {
-	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
+	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
 	ClassDB::bind_method("edit_current", &EditorNode::edit_current);
 	ClassDB::bind_method("edit_node", &EditorNode::edit_node);
 

+ 1 - 1
editor/scene_tree_dock.cpp

@@ -2191,7 +2191,7 @@ void SceneTreeDock::_do_create(Node *p_parent) {
 	ERR_FAIL_COND(!child);
 
 	String new_name = p_parent->validate_child_name(child);
-	if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+	if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
 		new_name = adjust_name_casing(new_name);
 	}
 	child->set_name(new_name);

+ 1 - 1
editor/scene_tree_editor.cpp

@@ -971,7 +971,7 @@ void SceneTreeEditor::_renamed() {
 	String raw_new_name = which->get_text(0);
 	if (raw_new_name.strip_edges().is_empty()) {
 		// If name is empty, fallback to class name.
-		if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+		if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
 			raw_new_name = Node::adjust_name_casing(n->get_class());
 		} else {
 			raw_new_name = n->get_class();

+ 4 - 4
scene/main/node.cpp

@@ -946,7 +946,7 @@ String Node::validate_child_name(Node *p_child) {
 #endif
 
 String Node::adjust_name_casing(const String &p_name) {
-	switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
+	switch (GLOBAL_GET("editor/naming/node_name_casing").operator int()) {
 		case NAME_CASING_PASCAL_CASE:
 			return p_name.to_pascal_case();
 		case NAME_CASING_CAMEL_CASE:
@@ -2799,8 +2799,8 @@ void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
 }
 
 void Node::_bind_methods() {
-	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
-	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
+	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
+	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
 
 	ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
 	ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
@@ -3022,7 +3022,7 @@ void Node::_bind_methods() {
 }
 
 String Node::_get_name_num_separator() {
-	switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) {
+	switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
 		case 0:
 			return "";
 		case 1: