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@@ -60,6 +60,8 @@ bool ButtonArray::_set(const StringName& p_name, const Variant& p_value) {
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String f = n.get_slicec('/',2);
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if (f=="text")
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buttons[idx].text=p_value;
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+ else if (f=="tooltip")
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+ buttons[idx].tooltip=p_value;
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else if (f=="icon")
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buttons[idx].icon=p_value;
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else
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@@ -95,6 +97,8 @@ bool ButtonArray::_get(const StringName& p_name,Variant &r_ret) const {
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String f = n.get_slicec('/',2);
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if (f=="text")
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r_ret=buttons[idx].text;
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+ else if (f=="tooltip")
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+ r_ret=buttons[idx].tooltip;
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else if (f=="icon")
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r_ret=buttons[idx].icon;
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else
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@@ -115,6 +119,7 @@ void ButtonArray::_get_property_list( List<PropertyInfo> *p_list) const {
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for(int i=0;i<buttons.size();i++) {
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String base="button/"+itos(i)+"/";
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p_list->push_back( PropertyInfo( Variant::STRING, base+"text"));
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+ p_list->push_back( PropertyInfo( Variant::STRING, base+"tooltip"));
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p_list->push_back( PropertyInfo( Variant::OBJECT, base+"icon",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
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}
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if (buttons.size()>0) {
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@@ -359,6 +364,18 @@ void ButtonArray::_input_event(const InputEvent& p_event) {
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}
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+String ButtonArray::get_tooltip(const Point2& p_pos) const {
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+
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+ int ofs = orientation==HORIZONTAL ? p_pos.x: p_pos.y;
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+ for(int i=0;i<buttons.size();i++) {
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+
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+ if (ofs>=buttons[i]._pos_cache && ofs<buttons[i]._pos_cache+buttons[i]._size_cache)
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+ return buttons[i].tooltip;
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+
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+ }
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+ return Control::get_tooltip(p_pos);
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+}
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+
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void ButtonArray::set_align(Align p_align) {
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align=p_align;
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@@ -372,10 +389,11 @@ ButtonArray::Align ButtonArray::get_align() const {
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}
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-void ButtonArray::add_button(const String& p_text) {
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+void ButtonArray::add_button(const String& p_text,const String& p_tooltip) {
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Button button;
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button.text=p_text;
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+ button.tooltip=p_tooltip;
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buttons.push_back(button);
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update();
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@@ -385,11 +403,12 @@ void ButtonArray::add_button(const String& p_text) {
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minimum_size_changed();
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}
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-void ButtonArray::add_icon_button(const Ref<Texture>& p_icon,const String& p_text) {
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+void ButtonArray::add_icon_button(const Ref<Texture>& p_icon,const String& p_text,const String& p_tooltip) {
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Button button;
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button.text=p_text;
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button.icon=p_icon;
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+ button.tooltip=p_tooltip;
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buttons.push_back(button);
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if (selected==-1)
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selected=0;
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@@ -407,6 +426,13 @@ void ButtonArray::set_button_text(int p_button, const String& p_text) {
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}
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+void ButtonArray::set_button_tooltip(int p_button, const String& p_text) {
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+
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+ ERR_FAIL_INDEX(p_button,buttons.size());
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+ buttons[p_button].tooltip=p_text;
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+
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+}
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+
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void ButtonArray::set_button_icon(int p_button, const Ref<Texture>& p_icon) {
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ERR_FAIL_INDEX(p_button,buttons.size());
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@@ -421,6 +447,12 @@ String ButtonArray::get_button_text(int p_button) const {
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return buttons[p_button].text;
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}
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+String ButtonArray::get_button_tooltip(int p_button) const {
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+
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+ ERR_FAIL_INDEX_V(p_button,buttons.size(),"");
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+ return buttons[p_button].tooltip;
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+}
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+
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Ref<Texture> ButtonArray::get_button_icon(int p_button) const {
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ERR_FAIL_INDEX_V(p_button,buttons.size(),Ref<Texture>());
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@@ -475,18 +507,22 @@ int ButtonArray::get_button_count() const {
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void ButtonArray::get_translatable_strings(List<String> *p_strings) const {
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- for(int i=0;i<buttons.size();i++)
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+ for(int i=0;i<buttons.size();i++) {
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p_strings->push_back(buttons[i].text);
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+ p_strings->push_back(buttons[i].tooltip);
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+ }
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}
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void ButtonArray::_bind_methods() {
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- ObjectTypeDB::bind_method(_MD("add_button","text"),&ButtonArray::add_button);
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- ObjectTypeDB::bind_method(_MD("add_icon_button","icon:Texture","text"),&ButtonArray::add_icon_button,DEFVAL(""));
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+ ObjectTypeDB::bind_method(_MD("add_button","text","tooltip"),&ButtonArray::add_button,DEFVAL(""));
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+ ObjectTypeDB::bind_method(_MD("add_icon_button","icon:Texture","text","tooltip"),&ButtonArray::add_icon_button,DEFVAL(""),DEFVAL(""));
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ObjectTypeDB::bind_method(_MD("set_button_text","button_idx","text"),&ButtonArray::set_button_text);
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+ ObjectTypeDB::bind_method(_MD("set_button_tooltip","button_idx","text"),&ButtonArray::set_button_tooltip);
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ObjectTypeDB::bind_method(_MD("set_button_icon","button_idx","icon:Texture"),&ButtonArray::set_button_icon);
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ObjectTypeDB::bind_method(_MD("get_button_text","button_idx"),&ButtonArray::get_button_text);
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+ ObjectTypeDB::bind_method(_MD("get_button_tooltip","button_idx"),&ButtonArray::get_button_tooltip);
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ObjectTypeDB::bind_method(_MD("get_button_icon:Texture","button_idx"),&ButtonArray::get_button_icon);
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ObjectTypeDB::bind_method(_MD("get_button_count"),&ButtonArray::get_button_count);
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ObjectTypeDB::bind_method(_MD("get_selected"),&ButtonArray::get_selected);
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