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@@ -127,59 +127,57 @@ void Sprite2DEditor::_menu_option(int p_option) {
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debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
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debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
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- _update_mesh_data();
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- debug_uv_dialog->popup_centered();
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- debug_uv->queue_redraw();
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-
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+ _popup_debug_uv_dialog();
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} break;
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
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debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
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- _update_mesh_data();
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- debug_uv_dialog->popup_centered();
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- debug_uv->queue_redraw();
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+ _popup_debug_uv_dialog();
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} break;
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
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debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
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- _update_mesh_data();
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- debug_uv_dialog->popup_centered();
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- debug_uv->queue_redraw();
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-
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+ _popup_debug_uv_dialog();
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} break;
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
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debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
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- _update_mesh_data();
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- debug_uv_dialog->popup_centered();
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- debug_uv->queue_redraw();
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-
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+ _popup_debug_uv_dialog();
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} break;
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}
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}
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-void Sprite2DEditor::_update_mesh_data() {
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+void Sprite2DEditor::_popup_debug_uv_dialog() {
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+ String error_message;
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if (node->get_owner() != get_tree()->get_edited_scene_root()) {
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- err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
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- err_dialog->popup_centered();
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+ error_message = TTR("Can't convert a sprite from a foreign scene.");
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}
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-
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Ref<Texture2D> texture = node->get_texture();
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if (texture.is_null()) {
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- err_dialog->set_text(TTR("Sprite2D is empty!"));
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- err_dialog->popup_centered();
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- return;
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+ error_message = TTR("Can't convert an empty sprite to mesh.");
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}
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-
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if (node->get_hframes() > 1 || node->get_vframes() > 1) {
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- err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
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+ error_message = TTR("Can't convert a sprite using animation frames to mesh.");
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+ }
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+
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+ if (!error_message.is_empty()) {
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+ err_dialog->set_text(error_message);
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err_dialog->popup_centered();
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return;
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}
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+ _update_mesh_data();
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+ debug_uv_dialog->popup_centered();
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+ debug_uv->queue_redraw();
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+}
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+
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+void Sprite2DEditor::_update_mesh_data() {
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+ ERR_FAIL_NULL(node);
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+ Ref<Texture2D> texture = node->get_texture();
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+ ERR_FAIL_COND(texture.is_null());
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(image.is_null());
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@@ -187,12 +185,9 @@ void Sprite2DEditor::_update_mesh_data() {
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image->decompress();
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}
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+ // TODO: Add support for Sprite2D's region.
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Rect2 rect;
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- if (node->is_region_enabled()) {
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- rect = node->get_region_rect();
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- } else {
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- rect.size = image->get_size();
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- }
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+ rect.size = image->get_size();
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Ref<BitMap> bm;
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bm.instantiate();
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