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Particles2D: implement texture flip parameters.

(cherry picked from commit 6a2dccaf77783dd7b67c5a0590b30fff720be69f)
Andreas Haas 8 年之前
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共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4 0
      scene/2d/particles_2d.cpp

+ 4 - 0
scene/2d/particles_2d.cpp

@@ -612,6 +612,10 @@ void Particles2D::_notification(int p_what) {
 						src_rect.pos.y = size.y * (frame/h_frames);
 					}
 
+					if (flip_h)
+						src_rect.size.x=-src_rect.size.x;
+					if (flip_v)
+						src_rect.size.y=-src_rect.size.y;
 
 					texture->draw_rect_region(ci,Rect2(Point2(),size),src_rect,color);
 					//VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color);