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@@ -0,0 +1,49 @@
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+/**************************************************************************/
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+/* patch_em_gl.js */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+addOnPostRun(function () {
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+ GL.getSource = (shader, count, string, length) => {
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+ let source = '';
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+ for (let i = 0; i < count; ++i) {
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+ const ptr = HEAPU32[(string + i * 4) >> 2];
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+ const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
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+ if (len) {
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+ const endPtr = ptr + len;
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+ const slice = HEAPU8.buffer instanceof ArrayBuffer
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+ ? HEAPU8.subarray(ptr, endPtr)
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+ : HEAPU8.slice(ptr, endPtr);
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+ source += UTF8Decoder.decode(slice);
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+ } else {
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+ source += UTF8ToString(ptr, len);
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+ }
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+ }
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+ return source;
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+ };
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+});
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