|
anim->track_set_path(track, insert_path);
|
|
anim->track_set_path(track, insert_path);
|
|
anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
|
|
anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
|