2
0
Эх сурвалжийг харах

Merge pull request #105733 from akien-mga/4.1-ci-sync-with-4.4

[4.1] CI: Sync configuration with 4.4 branch
Rémi Verschelde 4 сар өмнө
parent
commit
fb8d0634f2
95 өөрчлөгдсөн 633 нэмэгдсэн , 466 устгасан
  1. 5 3
      .github/actions/download-artifact/action.yml
  2. 0 24
      .github/actions/godot-api-dump/action.yml
  3. 26 10
      .github/actions/godot-build/action.yml
  4. 15 15
      .github/actions/godot-cache-restore/action.yml
  5. 18 0
      .github/actions/godot-cache-save/action.yml
  6. 3 1
      .github/actions/godot-converter-test/action.yml
  7. 40 0
      .github/actions/godot-cpp-build/action.yml
  8. 16 12
      .github/actions/godot-deps/action.yml
  9. 3 1
      .github/actions/godot-project-test/action.yml
  10. 7 4
      .github/actions/upload-artifact/action.yml
  11. 56 24
      .github/workflows/android_builds.yml
  12. 0 54
      .github/workflows/godot_cpp_test.yml
  13. 14 10
      .github/workflows/ios_builds.yml
  14. 80 38
      .github/workflows/linux_builds.yml
  15. 22 13
      .github/workflows/macos_builds.yml
  16. 3 22
      .github/workflows/runner.yml
  17. 11 9
      .github/workflows/static_checks.yml
  18. 37 18
      .github/workflows/web_builds.yml
  19. 35 13
      .github/workflows/windows_builds.yml
  20. 1 1
      SConstruct
  21. 1 1
      core/extension/gdextension_interface.cpp
  22. 6 6
      core/extension/gdextension_interface.h
  23. 4 3
      core/io/http_client_tcp.cpp
  24. 1 1
      core/io/image.cpp
  25. 18 0
      core/io/packet_peer_udp.cpp
  26. 2 2
      core/io/stream_peer.cpp
  27. 1 1
      core/math/geometry_3d.cpp
  28. 3 3
      core/templates/cowdata.h
  29. 1 1
      core/variant/variant_internal.h
  30. 4 4
      core/variant/variant_setget.cpp
  31. 1 1
      doc/classes/BaseMaterial3D.xml
  32. 1 1
      doc/classes/Curve.xml
  33. 1 1
      doc/classes/Node3D.xml
  34. 1 1
      doc/classes/Tween.xml
  35. 0 2
      drivers/gles3/shaders/sky.glsl
  36. 3 3
      drivers/gles3/storage/render_scene_buffers_gles3.h
  37. 2 2
      drivers/gles3/storage/texture_storage.h
  38. 2 2
      drivers/unix/file_access_unix.cpp
  39. 2 2
      drivers/vulkan/vulkan_context.cpp
  40. 1 1
      drivers/windows/file_access_windows.cpp
  41. 1 1
      editor/gui/editor_title_bar.h
  42. 4 4
      editor/plugins/font_config_plugin.h
  43. 1 1
      editor/plugins/gpu_particles_3d_editor_plugin.h
  44. 2 2
      editor/plugins/text_editor.h
  45. 1 1
      editor/plugins/tiles/tile_data_editors.cpp
  46. 6 6
      editor/plugins/tiles/tile_data_editors.h
  47. 3 3
      editor/plugins/tiles/tile_map_editor.h
  48. 13 8
      methods.py
  49. 1 1
      misc/scripts/codespell.sh
  50. 1 1
      modules/gdscript/gdscript_byte_codegen.cpp
  51. 1 1
      modules/gdscript/language_server/gdscript_extend_parser.h
  52. 1 1
      modules/text_server_adv/text_server_adv.h
  53. 1 1
      modules/text_server_fb/text_server_fb.cpp
  54. 1 1
      modules/text_server_fb/text_server_fb.h
  55. 2 1
      modules/upnp/SCsub
  56. 1 1
      platform/android/export/export_plugin.cpp
  57. 1 1
      platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
  58. 1 1
      platform/ios/os_ios.mm
  59. 1 1
      platform/linuxbsd/joypad_linux.cpp
  60. 1 1
      platform/linuxbsd/x11/display_server_x11.cpp
  61. 1 1
      platform/macos/display_server_macos.mm
  62. 2 2
      platform/windows/display_server_windows.cpp
  63. 1 1
      platform/windows/gl_manager_windows.cpp
  64. 1 1
      scene/2d/line_builder.cpp
  65. 2 1
      scene/2d/tile_map.cpp
  66. 1 1
      scene/3d/vehicle_body_3d.cpp
  67. 1 1
      scene/resources/camera_attributes.h
  68. 1 1
      scene/resources/primitive_meshes.h
  69. 19 19
      scene/resources/tile_set.h
  70. 8 3
      servers/audio/effects/audio_effect_pitch_shift.cpp
  71. 1 1
      servers/audio/effects/audio_effect_record.cpp
  72. 2 2
      servers/display_server.h
  73. 1 1
      servers/physics_3d/godot_soft_body_3d.cpp
  74. 1 1
      servers/physics_3d/godot_space_3d.cpp
  75. 1 1
      servers/physics_3d/joints/godot_pin_joint_3d.cpp
  76. 2 2
      servers/rendering/dummy/storage/material_storage.h
  77. 23 23
      servers/rendering/dummy/storage/texture_storage.h
  78. 2 2
      servers/rendering/renderer_rd/environment/fog.h
  79. 2 2
      servers/rendering/renderer_rd/environment/gi.h
  80. 2 2
      servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
  81. 5 5
      servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
  82. 4 4
      servers/rendering/renderer_rd/renderer_scene_render_rd.h
  83. 6 8
      servers/rendering/renderer_rd/shaders/canvas.glsl
  84. 3 4
      servers/rendering/renderer_rd/shaders/environment/sky.glsl
  85. 3 2
      servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
  86. 6 6
      servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
  87. 6 8
      servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
  88. 3 4
      servers/rendering/renderer_rd/shaders/particles.glsl
  89. 15 0
      servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
  90. 2 2
      servers/xr/xr_interface.h
  91. 3 1
      tests/core/math/test_vector2.h
  92. 3 1
      tests/core/math/test_vector3.h
  93. 2 0
      tests/core/object/test_class_db.h
  94. 2 0
      tests/core/os/test_os.h
  95. 5 5
      tests/test_macros.h

+ 5 - 3
.github/actions/download-artifact/action.yml

@@ -1,15 +1,17 @@
 name: Download Godot artifact
 description: Download the Godot artifact.
+
 inputs:
   name:
     description: The artifact name.
-    default: "${{ github.job }}"
+    default: ${{ github.job }}
   path:
     description: The path to download and extract to.
     required: true
-    default: "./"
+    default: ./
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Download Godot Artifact
       uses: actions/download-artifact@v4

+ 0 - 24
.github/actions/godot-api-dump/action.yml

@@ -1,24 +0,0 @@
-name: Dump Godot API
-description: Dump Godot API for GDExtension
-inputs:
-  bin:
-    description: The path to the Godot executable
-    required: true
-runs:
-  using: "composite"
-  steps:
-    # Dump GDExtension interface and API
-    - name: Dump GDExtension interface and API for godot-cpp build
-      shell: sh
-      run: |
-        ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
-        mkdir godot-api
-        cp -f gdextension_interface.h godot-api/
-        cp -f extension_api.json godot-api/
-
-    - name: Upload API dump
-      uses: ./.github/actions/upload-artifact
-      with:
-        name: 'godot-api-dump'
-        path: './godot-api/*'
-

+ 26 - 10
.github/actions/godot-build/action.yml

@@ -1,36 +1,52 @@
 name: Build Godot
 description: Build Godot with the provided options.
+
 inputs:
   target:
     description: Build target (editor, template_release, template_debug).
-    default: "editor"
+    default: editor
   tests:
     description: Unit tests.
     default: false
+    required: false
   platform:
     description: Target platform.
     required: false
   sconsflags:
+    description: Additional SCons flags.
     default: ""
+    required: false
   scons-cache:
-    description: The scons cache path.
-    default: "${{ github.workspace }}/.scons-cache/"
+    description: The SCons cache path.
+    default: ${{ github.workspace }}/.scons_cache/
   scons-cache-limit:
-    description: The scons cache size limit.
+    description: The SCons cache size limit.
     # actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
     # Limit to 7 GiB to avoid having the extracted cache fill the disk.
     default: 7168
 runs:
-  using: "composite"
+  using: composite
   steps:
-    - name: Scons Build
+    - name: SCons Build
       shell: sh
       env:
-          SCONSFLAGS: ${{ inputs.sconsflags }}
-          SCONS_CACHE: ${{ inputs.scons-cache }}
-          SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
+        SCONSFLAGS: ${{ inputs.sconsflags }}
+        SCONS_CACHE: ${{ inputs.scons-cache }}
+        SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
       run: |
         echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
-        if [ "${{ inputs.target }}" != "editor" ]; then rm -rf editor; fi  # Ensure we don't include editor code.
+
+        if [ "${{ inputs.target }}" != "editor" ]; then
+          # Ensure we don't include editor code in export template builds.
+          rm -rf editor
+        fi
+
+        if [ "${{ github.event.number }}" != "" ]; then
+          # Set build identifier with pull request number if available. This is displayed throughout the editor.
+          export BUILD_NAME="gh-${{ github.event.number }}"
+        else
+          export BUILD_NAME="gh"
+        fi
+
         scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
         ls -l bin/

+ 15 - 15
.github/actions/godot-cache/action.yml → .github/actions/godot-cache-restore/action.yml

@@ -1,21 +1,21 @@
-name: Setup Godot build cache
-description: Setup Godot build cache.
+name: Restore Godot build cache
+description: Restore Godot build cache.
 inputs:
   cache-name:
     description: The cache base name (job name by default).
-    default: "${{github.job}}"
+    default: ${{ github.job }}
   scons-cache:
-    description: The scons cache path.
-    default: "${{github.workspace}}/.scons-cache/"
+    description: The SCons cache path.
+    default: ${{ github.workspace }}/.scons_cache/
+
 runs:
-  using: "composite"
+  using: composite
   steps:
-    # Upload cache on completion and check it out now
-    - name: Load .scons_cache directory
-      uses: actions/cache@v4
+    - name: Restore SCons cache directory
+      uses: actions/cache/restore@v4
       with:
-        path: ${{inputs.scons-cache}}
-        key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+        path: ${{ inputs.scons-cache }}
+        key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
 
         # We try to match an existing cache to restore from it. Each potential key is checked against
         # all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
@@ -29,7 +29,7 @@ runs:
         #   4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
 
         restore-keys: |
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-refs/heads/${{env.GODOT_BASE_BRANCH}}
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}

+ 18 - 0
.github/actions/godot-cache-save/action.yml

@@ -0,0 +1,18 @@
+name: Save Godot build cache
+description: Save Godot build cache.
+inputs:
+  cache-name:
+    description: The cache base name (job name by default).
+    default: ${{ github.job }}
+  scons-cache:
+    description: The SCons cache path.
+    default: ${{ github.workspace }}/.scons_cache/
+
+runs:
+  using: composite
+  steps:
+    - name: Save SCons cache directory
+      uses: actions/cache/save@v4
+      with:
+        path: ${{ inputs.scons-cache }}
+        key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

+ 3 - 1
.github/actions/godot-converter-test/action.yml

@@ -1,11 +1,13 @@
 name: Test Godot project converter
 description: Test the Godot project converter.
+
 inputs:
   bin:
     description: The path to the Godot executable
     required: true
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Test 3-to-4 conversion
       shell: sh

+ 40 - 0
.github/actions/godot-cpp-build/action.yml

@@ -0,0 +1,40 @@
+name: Build godot-cpp
+description: Build godot-cpp with the provided options.
+
+inputs:
+  bin:
+    description: Path to the Godot binary.
+    required: true
+    type: string
+  scons-flags:
+    description: Additional SCons flags.
+    type: string
+  scons-cache:
+    description: The SCons cache path.
+    default: ${{ github.workspace }}/.scons_cache/
+    type: string
+  godot-cpp-branch:
+    description: The godot-cpp branch.
+    default: master
+    type: string
+
+runs:
+  using: composite
+  steps:
+    - name: Checkout
+      uses: actions/checkout@v4
+      with:
+        submodules: recursive
+        repository: godotengine/godot-cpp
+        ref: ${{ inputs.godot-cpp-branch }}
+        path: godot-cpp
+
+    - name: Extract API
+      shell: sh
+      run: ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
+
+    - name: SCons Build
+      shell: sh
+      env:
+        SCONS_CACHE: ${{ inputs.scons-cache }}
+      run: scons --directory=./godot-cpp/test "gdextension_dir=${{ github.workspace }}" ${{ inputs.scons-flags }}

+ 16 - 12
.github/actions/godot-deps/action.yml

@@ -1,27 +1,31 @@
-name: Setup python and scons
-description: Setup python, install the pip version of scons.
+name: Setup Python and SCons
+description: Setup Python, install the pip version of SCons.
+
 inputs:
   python-version:
-    description: The python version to use.
-    default: "3.x"
+    description: The Python version to use.
+    default: 3.x
   python-arch:
-    description: The python architecture.
-    default: "x64"
+    description: The Python architecture.
+    default: x64
+  scons-version:
+    description: The SCons version to use.
+    default: 4.8.1
+
 runs:
-  using: "composite"
+  using: composite
   steps:
-    # Use python 3.x release (works cross platform)
     - name: Set up Python 3.x
       uses: actions/setup-python@v5
       with:
-        # Semantic version range syntax or exact version of a Python version
+        # Semantic version range syntax or exact version of a Python version.
         python-version: ${{ inputs.python-version }}
-        # Optional - x64 or x86 architecture, defaults to x64
+        # Optional - x64 or x86 architecture, defaults to x64.
         architecture: ${{ inputs.python-arch }}
 
-    - name: Setup scons
+    - name: Setup SCons
       shell: bash
       run: |
         python -c "import sys; print(sys.version)"
-        python -m pip install scons==4.4.0
+        python -m pip install scons==${{ inputs.scons-version }}
         scons --version

+ 3 - 1
.github/actions/godot-project-test/action.yml

@@ -1,11 +1,13 @@
 name: Test Godot project
 description: Run the test Godot project.
+
 inputs:
   bin:
     description: The path to the Godot executable
     required: true
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     # Download and extract zip archive with project, folder is renamed to be able to easy change used project
     - name: Download test project

+ 7 - 4
.github/actions/upload-artifact/action.yml

@@ -1,19 +1,22 @@
 name: Upload Godot artifact
 description: Upload the Godot artifact.
+
 inputs:
   name:
     description: The artifact name.
-    default: "${{ github.job }}"
+    default: ${{ github.job }}
   path:
     description: The path to upload.
     required: true
-    default: "bin/*"
+    default: bin/*
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Upload Godot Artifact
       uses: actions/upload-artifact@v4
       with:
         name: ${{ inputs.name }}
         path: ${{ inputs.path }}
-        retention-days: 14
+        # Default is 90 days.
+        retention-days: 60

+ 56 - 24
.github/workflows/android_builds.yml

@@ -5,56 +5,88 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
+  GODOT_BASE_BRANCH: 4.1
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
-  cancel-in-progress: true
-
 jobs:
-  android-template:
-    runs-on: "ubuntu-20.04"
-    name: Template (target=template_release)
+  build-android:
+    runs-on: ubuntu-24.04
+    name: ${{ matrix.name }}
+    timeout-minutes: 60
+    strategy:
+      fail-fast: false
+      matrix:
+        include:
+          - name: Editor (target=editor)
+            cache-name: android-editor
+            target: editor
+            tests: false
+            sconsflags: arch=arm64 production=yes
+
+          - name: Template arm32 (target=template_release, arch=arm32)
+            cache-name: android-template-arm32
+            target: template_release
+            tests: false
+            sconsflags: arch=arm32
+
+          - name: Template arm64 (target=template_release, arch=arm64)
+            cache-name: android-template-arm64
+            target: template_release
+            tests: false
+            sconsflags: arch=arm64
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
 
-      - name: Set up Java 11
+      - name: Set up Java 17
         uses: actions/setup-java@v4
         with:
           distribution: temurin
-          java-version: 11
+          java-version: 17
 
-      - name: Setup Godot build cache
-        uses: ./.github/actions/godot-cache
+      - name: Restore Godot build cache
+        uses: ./.github/actions/godot-cache-restore
+        with:
+          cache-name: ${{ matrix.cache-name }}
         continue-on-error: true
 
-      - name: Setup python and scons
+      - name: Setup Python and SCons
         uses: ./.github/actions/godot-deps
 
-      - name: Compilation (arm32)
+      - name: Compilation
         uses: ./.github/actions/godot-build
         with:
-          sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
+          sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
           platform: android
-          target: template_release
-          tests: false
+          target: ${{ matrix.target }}
+          tests: ${{ matrix.tests }}
 
-      - name: Compilation (arm64)
-        uses: ./.github/actions/godot-build
+      - name: Save Godot build cache
+        uses: ./.github/actions/godot-cache-save
         with:
-          sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
-          platform: android
-          target: template_release
-          tests: false
+          cache-name: ${{ matrix.cache-name }}
+        continue-on-error: true
 
       - name: Generate Godot templates
+        if: matrix.target == 'template_release'
         run: |
           cd platform/android/java
           ./gradlew generateGodotTemplates
           cd ../../..
           ls -l bin/
 
+      - name: Generate Godot editor
+        if: matrix.target == 'editor'
+        run: |
+          cd platform/android/java
+          ./gradlew generateGodotEditor
+          cd ../../..
+          ls -l bin/android_editor_builds/
+
       - name: Upload artifact
         uses: ./.github/actions/upload-artifact
+        with:
+          name: ${{ matrix.cache-name }}

+ 0 - 54
.github/workflows/godot_cpp_test.yml

@@ -1,54 +0,0 @@
-name: 🪲 Godot CPP
-on:
-  workflow_call:
-
-# Global Settings
-env:
-  # Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
-
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
-  cancel-in-progress: true
-
-jobs:
-  godot-cpp-tests:
-    runs-on: "ubuntu-20.04"
-    name: "Build and test Godot CPP"
-    steps:
-      - uses: actions/checkout@v4
-
-      - name: Setup python and scons
-        uses: ./.github/actions/godot-deps
-
-      # Checkout godot-cpp
-      - name: Checkout godot-cpp
-        uses: actions/checkout@v4
-        with:
-          repository: godotengine/godot-cpp
-          ref: ${{ env.GODOT_BASE_BRANCH }}
-          submodules: 'recursive'
-          path: 'godot-cpp'
-
-      # Download generated API dump
-      - name: Download GDExtension interface and API dump
-        uses: ./.github/actions/download-artifact
-        with:
-          name: 'godot-api-dump'
-          path: './godot-api'
-
-      # Extract and override existing files with generated files
-      - name: Extract GDExtension interface and API dump
-        run: |
-          cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
-          cp -f godot-api/extension_api.json godot-cpp/gdextension/
-
-      # TODO: Add caching to the scons build and store it for CI via the godot-cache
-      # action.
-
-      # Build godot-cpp test extension
-      - name: Build godot-cpp test extension
-        run: |
-          cd godot-cpp/test
-          scons target=template_debug dev_build=yes
-          cd ../..

+ 14 - 10
.github/workflows/ios_builds.yml

@@ -5,26 +5,26 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
+  GODOT_BASE_BRANCH: 4.1
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
-  cancel-in-progress: true
-
 jobs:
   ios-template:
-    runs-on: "macos-latest"
+    runs-on: macos-latest
     name: Template (target=template_release)
+    timeout-minutes: 60
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
 
-      - name: Setup Godot build cache
-        uses: ./.github/actions/godot-cache
+      - name: Restore Godot build cache
+        uses: ./.github/actions/godot-cache-restore
         continue-on-error: true
 
-      - name: Setup python and scons
+      - name: Setup Python and SCons
         uses: ./.github/actions/godot-deps
 
       - name: Compilation (arm64)
@@ -35,5 +35,9 @@ jobs:
           target: template_release
           tests: false
 
+      - name: Save Godot build cache
+        uses: ./.github/actions/godot-cache-save
+        continue-on-error: true
+
       - name: Upload artifact
         uses: ./.github/actions/upload-artifact

+ 80 - 38
.github/workflows/linux_builds.yml

@@ -5,19 +5,18 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
+  GODOT_BASE_BRANCH: 4.1
+  GODOT_CPP_BRANCH: 4.1
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
   DOTNET_NOLOGO: true
   DOTNET_CLI_TELEMETRY_OPTOUT: true
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
-  cancel-in-progress: true
-
 jobs:
   build-linux:
-    runs-on: "ubuntu-20.04"
+    # Stay one LTS before latest to increase portability of Linux artifacts.
+    runs-on: ubuntu-22.04
     name: ${{ matrix.name }}
+    timeout-minutes: 120
     strategy:
       fail-fast: false
       matrix:
@@ -26,25 +25,25 @@ jobs:
             cache-name: linux-editor-mono
             target: editor
             sconsflags: module_mono_enabled=yes
-            bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
+            bin: ./bin/godot.linuxbsd.editor.x86_64.mono
             build-mono: true
             tests: false # Disabled due freeze caused by mix Mono build and CI
             doc-test: true
             proj-conv: true
             api-compat: true
             artifact: true
+            # Validate godot-cpp compatibility on one arbitrary editor build.
+            godot-cpp: true
 
           - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
             cache-name: linux-editor-double-sanitizers
             target: editor
             # Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
             sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
-            bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
+            bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
             build-mono: false
             tests: true
             proj-test: true
-            # Generate an API dump for godot-cpp tests.
-            api-dump: true
             # Skip 2GiB artifact speeding up action.
             artifact: false
 
@@ -52,16 +51,31 @@ jobs:
             cache-name: linux-editor-llvm-sanitizers
             target: editor
             sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
-            bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
+            bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
             build-mono: false
             tests: true
             # Skip 2GiB artifact speeding up action.
             artifact: false
+            # Test our oldest supported SCons/Python versions on one arbitrary editor build.
+            legacy-scons: true
+
+            # Template builds need various fixes for unit tests to be supported in 4.1,
+            # so we don't enable tests in this legacy branch.
 
-          - name: Template w/ Mono (target=template_release)
+          - name: Template w/ Mono, release (target=template_release)
             cache-name: linux-template-mono
             target: template_release
             sconsflags: module_mono_enabled=yes
+            bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
+            build-mono: false
+            tests: false
+            artifact: true
+
+          - name: Template w/ Mono, debug (target=template_debug)
+            cache-name: linux-template-mono-debug
+            target: template_debug
+            sconsflags: module_mono_enabled=yes
+            bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
             build-mono: false
             tests: false
             artifact: true
@@ -70,18 +84,23 @@ jobs:
             cache-name: linux-template-minimal
             target: template_release
             sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
+            bin: ./bin/godot.linuxbsd.template_release.x86_64
             tests: false
             artifact: true
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
 
       # Need newer mesa for lavapipe to work properly.
       - name: Linux dependencies for tests
-        if: ${{ matrix.proj-test }}
+        if: matrix.proj-test
         run: |
           sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
-          sudo add-apt-repository ppa:kisak/kisak-mesa
+          sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
+          sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu jammy main"
           sudo apt-get install -qq mesa-vulkan-drivers
 
       - name: Free disk space on runner
@@ -90,20 +109,35 @@ jobs:
           sudo rm -rf /usr/local/lib/android
           echo "Disk usage after:" && df -h
 
-      - name: Setup Godot build cache
-        uses: ./.github/actions/godot-cache
+      - name: Restore Godot build cache
+        uses: ./.github/actions/godot-cache-restore
         with:
           cache-name: ${{ matrix.cache-name }}
         continue-on-error: true
 
-      - name: Setup python and scons
+      - name: Setup Python and SCons
+        if: "!matrix.legacy-scons"
         uses: ./.github/actions/godot-deps
 
-      - name: Set up .NET Sdk
-        uses: actions/setup-dotnet@v3
-        if: ${{ matrix.build-mono }}
+      - name: Setup Python and SCons (legacy versions)
+        if: matrix.legacy-scons
+        uses: ./.github/actions/godot-deps
         with:
-          dotnet-version: '6.0.x'
+          # Sync with Ensure*Version in SConstruct.
+          python-version: 3.8  # No Python < 3.8 available for Ubuntu 22.04.
+          scons-version: 3.1.2
+
+      - name: Force remove preinstalled .NET SDKs
+        if: matrix.build-mono
+        run: |
+          sudo rm -rf /usr/share/dotnet/sdk/*
+
+      - name: Setup older .NET SDK as baseline
+        if: matrix.build-mono
+        uses: actions/setup-dotnet@v4
+        with:
+          # Targeting the oldest version we want to support to ensure it still builds.
+          dotnet-version: 6.0.100
 
       - name: Setup GCC problem matcher
         uses: ammaraskar/gcc-problem-matcher@master
@@ -116,37 +150,45 @@ jobs:
           target: ${{ matrix.target }}
           tests: ${{ matrix.tests }}
 
+      - name: Compilation (godot-cpp)
+        uses: ./.github/actions/godot-cpp-build
+        if: matrix.godot-cpp
+        with:
+          bin: ${{ matrix.bin }}
+          scons-flags: target=template_debug dev_build=yes verbose=yes
+          godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
+
+      - name: Save Godot build cache
+        uses: ./.github/actions/godot-cache-save
+        with:
+          cache-name: ${{ matrix.cache-name }}
+        continue-on-error: true
+
       - name: Generate C# glue
-        if: ${{ matrix.build-mono }}
+        if: matrix.build-mono
         run: |
           ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
 
       - name: Build .NET solutions
-        if: ${{ matrix.build-mono }}
+        if: matrix.build-mono
         run: |
+          dotnet --info
           ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
 
       - name: Prepare artifact
-        if: ${{ matrix.artifact }}
+        if: matrix.artifact
         run: |
           strip bin/godot.*
           chmod +x bin/godot.*
 
       - name: Upload artifact
         uses: ./.github/actions/upload-artifact
-        if: ${{ matrix.artifact }}
+        if: matrix.artifact
         with:
           name: ${{ matrix.cache-name }}
 
-      - name: Dump Godot API
-        uses: ./.github/actions/godot-api-dump
-        if: ${{ matrix.api-dump }}
-        with:
-          bin: ${{ matrix.bin }}
-
-      # Execute unit tests for the editor
       - name: Unit tests
-        if: ${{ matrix.tests }}
+        if: matrix.tests
         run: |
           ${{ matrix.bin }} --version
           ${{ matrix.bin }} --help
@@ -154,7 +196,7 @@ jobs:
 
       # Check class reference
       - name: Check for class reference updates
-        if: ${{ matrix.doc-test }}
+        if: matrix.doc-test
         run: |
           echo "Running --doctool to see if this changes the public API without updating the documentation."
           echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
@@ -163,20 +205,20 @@ jobs:
 
       # Check API backwards compatibility
       - name: Check for GDExtension compatibility
-        if: ${{ matrix.api-compat }}
+        if: matrix.api-compat
         run: |
           ./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
 
       # Download and run the test project
       - name: Test Godot project
         uses: ./.github/actions/godot-project-test
-        if: ${{ matrix.proj-test }}
+        if: matrix.proj-test
         with:
           bin: ${{ matrix.bin }}
 
       # Test the project converter
       - name: Test project converter
         uses: ./.github/actions/godot-converter-test
-        if: ${{ matrix.proj-conv }}
+        if: matrix.proj-conv
         with:
           bin: ${{ matrix.bin }}

+ 22 - 13
.github/workflows/macos_builds.yml

@@ -5,17 +5,14 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
+  GODOT_BASE_BRANCH: 4.1
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
-  cancel-in-progress: true
-
 jobs:
   build-macos:
-    runs-on: "macos-latest"
+    runs-on: macos-latest
     name: ${{ matrix.name }}
+    timeout-minutes: 120
     strategy:
       fail-fast: false
       matrix:
@@ -24,24 +21,31 @@ jobs:
             cache-name: macos-editor
             target: editor
             tests: true
-            bin: "./bin/godot.macos.editor.universal"
+            bin: ./bin/godot.macos.editor.universal
+
+            # Template builds need various fixes for unit tests to be supported in 4.1,
+            # so we don't enable tests in this legacy branch.
 
           - name: Template (target=template_release)
             cache-name: macos-template
             target: template_release
             tests: false
             sconsflags: debug_symbols=no
+            bin: ./bin/godot.macos.template_release.universal
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
 
-      - name: Setup Godot build cache
-        uses: ./.github/actions/godot-cache
+      - name: Restore Godot build cache
+        uses: ./.github/actions/godot-cache-restore
         with:
           cache-name: ${{ matrix.cache-name }}
         continue-on-error: true
 
-      - name: Setup python and scons
+      - name: Setup Python and SCons
         uses: ./.github/actions/godot-deps
 
       - name: Setup Vulkan SDK
@@ -64,6 +68,12 @@ jobs:
           target: ${{ matrix.target }}
           tests: ${{ matrix.tests }}
 
+      - name: Save Godot build cache
+        uses: ./.github/actions/godot-cache-save
+        with:
+          cache-name: ${{ matrix.cache-name }}
+        continue-on-error: true
+
       - name: Prepare artifact
         run: |
           lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
@@ -76,9 +86,8 @@ jobs:
         with:
           name: ${{ matrix.cache-name }}
 
-      # Execute unit tests for the editor
       - name: Unit tests
-        if: ${{ matrix.tests }}
+        if: matrix.tests
         run: |
           ${{ matrix.bin }} --version
           ${{ matrix.bin }} --help

+ 3 - 22
.github/workflows/runner.yml

@@ -1,65 +1,46 @@
 name: 🔗 GHA
-on: [push, pull_request]
+on: [push, pull_request, merge_group]
 
 concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
+  group: ${{ github.workflow }}|${{ github.ref_name }}
   cancel-in-progress: true
 
 jobs:
   # First stage: Only static checks, fast and prevent expensive builds from running.
 
   static-checks:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
+    if: "!vars.DISABLE_GODOT_CI"
     name: 📊 Static checks
     uses: ./.github/workflows/static_checks.yml
 
   # Second stage: Run all the builds and some of the tests.
 
   android-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🤖 Android
     needs: static-checks
     uses: ./.github/workflows/android_builds.yml
 
   ios-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🍏 iOS
     needs: static-checks
     uses: ./.github/workflows/ios_builds.yml
 
   linux-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🐧 Linux
     needs: static-checks
     uses: ./.github/workflows/linux_builds.yml
 
   macos-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🍎 macOS
     needs: static-checks
     uses: ./.github/workflows/macos_builds.yml
 
   windows-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🏁 Windows
     needs: static-checks
     uses: ./.github/workflows/windows_builds.yml
 
   web-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🌐 Web
     needs: static-checks
     uses: ./.github/workflows/web_builds.yml
-
-  # Third stage: Run auxiliary tests using build artifacts from previous jobs.
-
-  # Can be turned off for PRs that intentionally break compat with godot-cpp,
-  # until both the upstream PR and the matching godot-cpp changes are merged.
-  godot-cpp-test:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
-    name: 🪲 Godot CPP
-    # This can be changed to depend on another platform, if we decide to use it for
-    # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
-    # appropriately.
-    needs: linux-build
-    uses: ./.github/workflows/godot_cpp_test.yml

+ 11 - 9
.github/workflows/static_checks.yml

@@ -2,14 +2,11 @@ name: 📊 Static Checks
 on:
   workflow_call:
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
-  cancel-in-progress: true
-
 jobs:
   static-checks:
     name: Code style, file formatting, and docs
-    runs-on: ubuntu-22.04
+    runs-on: ubuntu-24.04
+    timeout-minutes: 30
     steps:
       - name: Checkout
         uses: actions/checkout@v4
@@ -17,9 +14,9 @@ jobs:
           fetch-depth: 2
 
       - name: Install APT dependencies
-        uses: awalsh128/cache-apt-pkgs-action@latest
-        with:
-          packages: dos2unix libxml2-utils moreutils
+        run: |
+          sudo apt update
+          sudo apt install -y dos2unix libxml2-utils moreutils
 
       - name: Install Python dependencies and general setup
         run: |
@@ -38,7 +35,7 @@ jobs:
           fi
           echo "$files" >> changed.txt
           cat changed.txt
-          files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "./{}"' | tr '\n' ' ')
+          files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
           echo "CHANGED_FILES=$files" >> $GITHUB_ENV
 
       - name: File formatting checks (file_format.sh)
@@ -86,6 +83,7 @@ jobs:
 
       - name: Documentation checks
         run: |
+          doc/tools/doc_status.py doc/classes modules/*/doc_classes platform/*/doc_classes
           doc/tools/make_rst.py --dry-run --color doc/classes modules platform
 
       - name: Style checks via clang-format (clang_format.sh)
@@ -108,3 +106,7 @@ jobs:
           skip: "./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json"
           ignore_words_list: "breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,pointin,requestor,te,textin,thirdparty,vai"
           path: ${{ env.CHANGED_FILES }}
+
+      - name: Run C compiler on `gdextension_interface.h`
+        run: |
+          gcc -c core/extension/gdextension_interface.h

+ 37 - 18
.github/workflows/web_builds.yml

@@ -5,48 +5,67 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
+  GODOT_BASE_BRANCH: 4.1
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
   EM_VERSION: 3.1.39
-  EM_CACHE_FOLDER: "emsdk-cache"
-
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
-  cancel-in-progress: true
 
 jobs:
   web-template:
-    runs-on: "ubuntu-22.04"
-    name: Template (target=template_release)
+    runs-on: ubuntu-24.04
+    name: ${{ matrix.name }}
+    timeout-minutes: 60
+    strategy:
+      fail-fast: false
+      matrix:
+        include:
+          - name: Template (target=template_release)
+            cache-name: web-template
+            target: template_release
+            sconsflags:
+            tests: false
+            artifact: true
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
 
       - name: Set up Emscripten latest
         uses: mymindstorm/setup-emsdk@v14
         with:
-          version: ${{env.EM_VERSION}}
-          actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
-          cache-key: emsdk-${{ matrix.cache-name }}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+          version: ${{ env.EM_VERSION }}
+          no-cache: true
 
       - name: Verify Emscripten setup
         run: |
           emcc -v
 
-      - name: Setup Godot build cache
-        uses: ./.github/actions/godot-cache
+      - name: Restore Godot build cache
+        uses: ./.github/actions/godot-cache-restore
+        with:
+          cache-name: ${{ matrix.cache-name }}
         continue-on-error: true
 
-      - name: Setup python and scons
+      - name: Setup Python and SCons
         uses: ./.github/actions/godot-deps
 
       - name: Compilation
         uses: ./.github/actions/godot-build
         with:
-          sconsflags: ${{ env.SCONSFLAGS }}
+          sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
           platform: web
-          target: template_release
-          tests: false
+          target: ${{ matrix.target }}
+          tests: ${{ matrix.tests }}
+
+      - name: Save Godot build cache
+        uses: ./.github/actions/godot-cache-save
+        with:
+          cache-name: ${{ matrix.cache-name }}
+        continue-on-error: true
 
       - name: Upload artifact
         uses: ./.github/actions/upload-artifact
+        if: matrix.artifact
+        with:
+          name: ${{ matrix.cache-name }}

+ 35 - 13
.github/workflows/windows_builds.yml

@@ -6,19 +6,16 @@ on:
 # SCONS_CACHE for windows must be set in the build environment
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: '4.1'
+  GODOT_BASE_BRANCH: 4.1
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
   SCONS_CACHE_MSVC_CONFIG: true
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
-  cancel-in-progress: true
-
 jobs:
   build-windows:
     # Windows 10 with latest image
-    runs-on: "windows-latest"
+    runs-on: windows-latest
     name: ${{ matrix.name }}
+    timeout-minutes: 120
     strategy:
       fail-fast: false
       matrix:
@@ -29,24 +26,42 @@ jobs:
             tests: true
             # Skip debug symbols, they're way too big with MSVC.
             sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console
-            bin: "./bin/godot.windows.editor.x86_64.exe"
+            bin: ./bin/godot.windows.editor.x86_64.exe
+            compiler: msvc
+
+            # Template builds need various fixes for unit tests to be supported in 4.1,
+            # so we don't enable tests in this legacy branch.
 
           - name: Template (target=template_release)
             cache-name: windows-template
             target: template_release
             tests: false
             sconsflags: debug_symbols=no
+            bin: ./bin/godot.windows.template_release.x86_64.console.exe
+            compiler: msvc
+
+          - name: Template w/ GCC (target=template_release, use_mingw=yes)
+            cache-name: windows-template-gcc
+            # MinGW takes MUCH longer to compile; save time by only targeting Template.
+            target: template_release
+            tests: false
+            sconsflags: debug_symbols=no use_mingw=yes
+            bin: ./bin/godot.windows.template_release.x86_64.console.exe
+            compiler: gcc
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
+        with:
+          submodules: recursive
 
-      - name: Setup Godot build cache
-        uses: ./.github/actions/godot-cache
+      - name: Restore Godot build cache
+        uses: ./.github/actions/godot-cache-restore
         with:
           cache-name: ${{ matrix.cache-name }}
         continue-on-error: true
 
-      - name: Setup python and scons
+      - name: Setup Python and SCons
         uses: ./.github/actions/godot-deps
 
       - name: Setup MSVC problem matcher
@@ -60,18 +75,25 @@ jobs:
           target: ${{ matrix.target }}
           tests: ${{ matrix.tests }}
 
+      - name: Save Godot build cache
+        uses: ./.github/actions/godot-cache-save
+        with:
+          cache-name: ${{ matrix.cache-name }}
+        continue-on-error: true
+
       - name: Prepare artifact
+        if: matrix.compiler == 'msvc'
         run: |
           Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
 
       - name: Upload artifact
+        if: matrix.compiler == 'msvc'
         uses: ./.github/actions/upload-artifact
         with:
           name: ${{ matrix.cache-name }}
 
-      # Execute unit tests for the editor
       - name: Unit tests
-        if: ${{ matrix.tests }}
+        if: matrix.tests
         run: |
           ${{ matrix.bin }} --version
           ${{ matrix.bin }} --help

+ 1 - 1
SConstruct

@@ -1,6 +1,6 @@
 #!/usr/bin/env python
 
-EnsureSConsVersion(3, 0, 0)
+EnsureSConsVersion(3, 1, 2)
 EnsurePythonVersion(3, 6)
 
 # System

+ 1 - 1
core/extension/gdextension_interface.cpp

@@ -1085,7 +1085,7 @@ static void gdextension_editor_remove_plugin(GDExtensionConstStringNamePtr p_cla
 #endif
 }
 
-#define REGISTER_INTERFACE_FUNC(m_name) GDExtension::register_interface_function(#m_name, (GDExtensionInterfaceFunctionPtr)&gdextension_##m_name)
+#define REGISTER_INTERFACE_FUNC(m_name) GDExtension::register_interface_function(#m_name, (GDExtensionInterfaceFunctionPtr) & gdextension_##m_name)
 
 void gdextension_setup_interface() {
 	REGISTER_INTERFACE_FUNC(get_godot_version);

+ 6 - 6
core/extension/gdextension_interface.h

@@ -543,7 +543,7 @@ typedef void (*GDExtensionInterfaceMemFree)(void *p_ptr);
  *
  * Logs an error to Godot's built-in debugger and to the OS terminal.
  *
- * @param p_description The code trigging the error.
+ * @param p_description The code triggering the error.
  * @param p_function The function name where the error occurred.
  * @param p_file The file where the error occurred.
  * @param p_line The line where the error occurred.
@@ -557,7 +557,7 @@ typedef void (*GDExtensionInterfacePrintError)(const char *p_description, const
  *
  * Logs an error with a message to Godot's built-in debugger and to the OS terminal.
  *
- * @param p_description The code trigging the error.
+ * @param p_description The code triggering the error.
  * @param p_message The message to show along with the error.
  * @param p_function The function name where the error occurred.
  * @param p_file The file where the error occurred.
@@ -572,7 +572,7 @@ typedef void (*GDExtensionInterfacePrintErrorWithMessage)(const char *p_descript
  *
  * Logs a warning to Godot's built-in debugger and to the OS terminal.
  *
- * @param p_description The code trigging the warning.
+ * @param p_description The code triggering the warning.
  * @param p_function The function name where the warning occurred.
  * @param p_file The file where the warning occurred.
  * @param p_line The line where the warning occurred.
@@ -586,7 +586,7 @@ typedef void (*GDExtensionInterfacePrintWarning)(const char *p_description, cons
  *
  * Logs a warning with a message to Godot's built-in debugger and to the OS terminal.
  *
- * @param p_description The code trigging the warning.
+ * @param p_description The code triggering the warning.
  * @param p_message The message to show along with the warning.
  * @param p_function The function name where the warning occurred.
  * @param p_file The file where the warning occurred.
@@ -601,7 +601,7 @@ typedef void (*GDExtensionInterfacePrintWarningWithMessage)(const char *p_descri
  *
  * Logs a script error to Godot's built-in debugger and to the OS terminal.
  *
- * @param p_description The code trigging the error.
+ * @param p_description The code triggering the error.
  * @param p_function The function name where the error occurred.
  * @param p_file The file where the error occurred.
  * @param p_line The line where the error occurred.
@@ -615,7 +615,7 @@ typedef void (*GDExtensionInterfacePrintScriptError)(const char *p_description,
  *
  * Logs a script error with a message to Godot's built-in debugger and to the OS terminal.
  *
- * @param p_description The code trigging the error.
+ * @param p_description The code triggering the error.
  * @param p_message The message to show along with the error.
  * @param p_function The function name where the error occurred.
  * @param p_file The file where the error occurred.

+ 4 - 3
core/io/http_client_tcp.cpp

@@ -662,15 +662,16 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
 				chunk_left -= rec;
 
 				if (chunk_left == 0) {
-					if (chunk[chunk.size() - 2] != '\r' || chunk[chunk.size() - 1] != '\n') {
+					const int chunk_size = chunk.size();
+					if (chunk[chunk_size - 2] != '\r' || chunk[chunk_size - 1] != '\n') {
 						ERR_PRINT("HTTP Invalid chunk terminator (not \\r\\n)");
 						status = STATUS_CONNECTION_ERROR;
 						break;
 					}
 
-					ret.resize(chunk.size() - 2);
+					ret.resize(chunk_size - 2);
 					uint8_t *w = ret.ptrw();
-					memcpy(w, chunk.ptr(), chunk.size() - 2);
+					memcpy(w, chunk.ptr(), chunk_size - 2);
 					chunk.clear();
 				}
 

+ 1 - 1
core/io/image.cpp

@@ -3755,7 +3755,7 @@ void Image::fix_alpha_edges() {
 			}
 
 			int closest_dist = max_dist;
-			uint8_t closest_color[3];
+			uint8_t closest_color[3] = { 0 };
 
 			int from_x = MAX(0, j - max_radius);
 			int to_x = MIN(width - 1, j + max_radius);

+ 18 - 0
core/io/packet_peer_udp.cpp

@@ -105,6 +105,19 @@ Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
 		return ERR_UNAVAILABLE;
 	}
 
+/* Bogus GCC warning here:
+ * In member function 'int RingBuffer<T>::read(T*, int, bool) [with T = unsigned char]',
+ *     inlined from 'virtual Error PacketPeerUDP::get_packet(const uint8_t**, int&)' at core/io/packet_peer_udp.cpp:112:9,
+ *     inlined from 'virtual Error PacketPeerUDP::get_packet(const uint8_t**, int&)' at core/io/packet_peer_udp.cpp:99:7:
+ * Error: ./core/ring_buffer.h:68:46: error: writing 1 byte into a region of size 0 [-Werror=stringop-overflow=]
+ *   68 |                                 p_buf[dst++] = read[pos + i];
+ *      |                                 ~~~~~~~~~~~~~^~~~~~~
+ */
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic warning "-Wstringop-overflow=0"
+#endif
+
 	uint32_t size = 0;
 	uint8_t ipv6[16];
 	rb.read(ipv6, 16, true);
@@ -115,6 +128,11 @@ Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
 	--queue_count;
 	*r_buffer = packet_buffer;
 	r_buffer_size = size;
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
 	return OK;
 }
 

+ 2 - 2
core/io/stream_peer.cpp

@@ -223,13 +223,13 @@ void StreamPeer::put_var(const Variant &p_variant, bool p_full_objects) {
 }
 
 uint8_t StreamPeer::get_u8() {
-	uint8_t buf[1];
+	uint8_t buf[1] = {};
 	get_data(buf, 1);
 	return buf[0];
 }
 
 int8_t StreamPeer::get_8() {
-	uint8_t buf[1];
+	uint8_t buf[1] = {};
 	get_data(buf, 1);
 	return buf[0];
 }

+ 1 - 1
core/math/geometry_3d.cpp

@@ -393,7 +393,7 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
 		return;
 	}
 
-#define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1)
+#define vert(m_idx) Vector3(((m_idx) & 4) >> 2, ((m_idx) & 2) >> 1, (m_idx) & 1)
 
 	static const uint8_t indices[6][4] = {
 		{ 7, 6, 4, 5 },

+ 3 - 3
core/templates/cowdata.h

@@ -289,7 +289,7 @@ Error CowData<T>::resize(int p_size) {
 			if (current_size == 0) {
 				// alloc from scratch
 				uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true);
-				ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY);
+				ERR_FAIL_NULL_V(ptr, ERR_OUT_OF_MEMORY);
 				*(ptr - 1) = 0; //size, currently none
 				new (ptr - 2) SafeNumeric<uint32_t>(1); //refcount
 
@@ -297,7 +297,7 @@ Error CowData<T>::resize(int p_size) {
 
 			} else {
 				uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
-				ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
+				ERR_FAIL_NULL_V(_ptrnew, ERR_OUT_OF_MEMORY);
 				new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); //refcount
 
 				_ptr = (T *)(_ptrnew);
@@ -327,7 +327,7 @@ Error CowData<T>::resize(int p_size) {
 
 		if (alloc_size != current_alloc_size) {
 			uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
-			ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
+			ERR_FAIL_NULL_V(_ptrnew, ERR_OUT_OF_MEMORY);
 			new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); //refcount
 
 			_ptr = (T *)(_ptrnew);

+ 1 - 1
core/variant/variant_internal.h

@@ -810,7 +810,7 @@ struct VariantInternalAccessor<bool> {
 #define VARIANT_ACCESSOR_NUMBER(m_type)                                                                        \
 	template <>                                                                                                \
 	struct VariantInternalAccessor<m_type> {                                                                   \
-		static _FORCE_INLINE_ m_type get(const Variant *v) { return (m_type)*VariantInternal::get_int(v); }    \
+		static _FORCE_INLINE_ m_type get(const Variant *v) { return (m_type) * VariantInternal::get_int(v); }  \
 		static _FORCE_INLINE_ void set(Variant *v, m_type p_value) { *VariantInternal::get_int(v) = p_value; } \
 	};
 

+ 4 - 4
core/variant/variant_setget.cpp

@@ -428,9 +428,9 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
 			}                                                                                                                        \
 			m_assign_type num;                                                                                                       \
 			if (value->get_type() == Variant::INT) {                                                                                 \
-				num = (m_assign_type)*VariantGetInternalPtr<int64_t>::get_ptr(value);                                                \
+				num = (m_assign_type) * VariantGetInternalPtr<int64_t>::get_ptr(value);                                              \
 			} else if (value->get_type() == Variant::FLOAT) {                                                                        \
-				num = (m_assign_type)*VariantGetInternalPtr<double>::get_ptr(value);                                                 \
+				num = (m_assign_type) * VariantGetInternalPtr<double>::get_ptr(value);                                               \
 			} else {                                                                                                                 \
 				*oob = false;                                                                                                        \
 				*valid = false;                                                                                                      \
@@ -490,9 +490,9 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
 			}                                                                                                                  \
 			m_assign_type num;                                                                                                 \
 			if (value->get_type() == Variant::INT) {                                                                           \
-				num = (m_assign_type)*VariantGetInternalPtr<int64_t>::get_ptr(value);                                          \
+				num = (m_assign_type) * VariantGetInternalPtr<int64_t>::get_ptr(value);                                        \
 			} else if (value->get_type() == Variant::FLOAT) {                                                                  \
-				num = (m_assign_type)*VariantGetInternalPtr<double>::get_ptr(value);                                           \
+				num = (m_assign_type) * VariantGetInternalPtr<double>::get_ptr(value);                                         \
 			} else {                                                                                                           \
 				*oob = false;                                                                                                  \
 				*valid = false;                                                                                                \

+ 1 - 1
doc/classes/BaseMaterial3D.xml

@@ -88,7 +88,7 @@
 			The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel.
 		</member>
 		<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
-			If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of the specular blob and aligns it to tangent space. This is useful for brushed aluminium and hair reflections.
+			If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of the specular blob and aligns it to tangent space. This is useful for brushed aluminum and hair reflections.
 			[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh does not contain tangents, the anisotropy effect will appear broken.
 			[b]Note:[/b] Material anisotropy should not to be confused with anisotropic texture filtering, which can be enabled by setting [member texture_filter] to [constant TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC].
 		</member>

+ 1 - 1
doc/classes/Curve.xml

@@ -4,7 +4,7 @@
 		A mathematic curve.
 	</brief_description>
 	<description>
-		A curve that can be saved and re-used for other objects. By default, it ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions points relative to the [code]0.5[/code] Y position.
+		A curve that can be saved and reused for other objects. By default, it ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions points relative to the [code]0.5[/code] Y position.
 		See also [Gradient] which is designed for color interpolation. See also [Curve2D] and [Curve3D].
 	</description>
 	<tutorials>

+ 1 - 1
doc/classes/Node3D.xml

@@ -292,7 +292,7 @@
 			Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations.
 		</member>
 		<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
-			Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
+			Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the [member rotation_order] property.
 			[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
 			[b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
 		</member>

+ 1 - 1
doc/classes/Tween.xml

@@ -89,7 +89,7 @@
 		[/codeblocks]
 		Some [Tweener]s use transitions and eases. The first accepts a [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
 		[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]
-		[b]Note:[/b] Tweens are not designed to be re-used and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating.
+		[b]Note:[/b] Tweens are not designed to be reused and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating.
 		[b]Note:[/b] The tween is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] depending on the value passed to [method set_process_mode]).
 	</description>
 	<tutorials>

+ 0 - 2
drivers/gles3/shaders/sky.glsl

@@ -190,9 +190,7 @@ void main() {
 #endif
 
 	{
-
 #CODE : SKY
-
 	}
 
 	color *= luminance_multiplier;

+ 3 - 3
drivers/gles3/storage/render_scene_buffers_gles3.h

@@ -81,9 +81,9 @@ public:
 	virtual ~RenderSceneBuffersGLES3();
 	virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, RS::ViewportScaling3DMode p_scaling_3d_mode, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
 
-	virtual void set_fsr_sharpness(float p_fsr_sharpness) override{};
-	virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{};
-	virtual void set_use_debanding(bool p_use_debanding) override{};
+	virtual void set_fsr_sharpness(float p_fsr_sharpness) override {};
+	virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override {};
+	virtual void set_use_debanding(bool p_use_debanding) override {};
 
 	void free_render_buffer_data();
 };

+ 2 - 2
drivers/gles3/storage/texture_storage.h

@@ -516,7 +516,7 @@ public:
 	RID texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY);
 
 	virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
-	virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
+	virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {};
 	virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
 
 	//these two APIs can be used together or in combination with the others.
@@ -579,7 +579,7 @@ public:
 
 	virtual RID decal_allocate() override;
 	virtual void decal_initialize(RID p_rid) override;
-	virtual void decal_free(RID p_rid) override{};
+	virtual void decal_free(RID p_rid) override {};
 
 	virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
 	virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;

+ 2 - 2
drivers/unix/file_access_unix.cpp

@@ -45,11 +45,11 @@
 #endif
 
 #ifdef MSVC
-#define S_ISREG(m) ((m)&_S_IFREG)
+#define S_ISREG(m) ((m) & _S_IFREG)
 #include <io.h>
 #endif
 #ifndef S_ISREG
-#define S_ISREG(m) ((m)&S_IFREG)
+#define S_ISREG(m) ((m) & S_IFREG)
 #endif
 
 void FileAccessUnix::check_errors() const {

+ 2 - 2
drivers/vulkan/vulkan_context.cpp

@@ -1341,8 +1341,8 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
 #define GET_INSTANCE_PROC_ADDR(inst, entrypoint)                                            \
 	{                                                                                       \
 		fp##entrypoint = (PFN_vk##entrypoint)vkGetInstanceProcAddr(inst, "vk" #entrypoint); \
-		ERR_FAIL_COND_V_MSG(fp##entrypoint == nullptr, ERR_CANT_CREATE,                     \
-				"vkGetInstanceProcAddr failed to find vk" #entrypoint);                     \
+	ERR_FAIL_COND_V_MSG(fp##entrypoint == nullptr, ERR_CANT_CREATE,                         \
+			"vkGetInstanceProcAddr failed to find vk" #entrypoint);                         \
 	}
 
 	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceSupportKHR);

+ 1 - 1
drivers/windows/file_access_windows.cpp

@@ -46,7 +46,7 @@
 #include <wchar.h>
 
 #ifdef _MSC_VER
-#define S_ISREG(m) ((m)&_S_IFREG)
+#define S_ISREG(m) ((m) & _S_IFREG)
 #endif
 
 void FileAccessWindows::check_errors() const {

+ 1 - 1
editor/gui/editor_title_bar.h

@@ -43,7 +43,7 @@ class EditorTitleBar : public HBoxContainer {
 
 protected:
 	virtual void gui_input(const Ref<InputEvent> &p_event) override;
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 public:
 	void set_can_move_window(bool p_enabled);

+ 4 - 4
editor/plugins/font_config_plugin.h

@@ -104,7 +104,7 @@ class EditorPropertyFontMetaOverride : public EditorProperty {
 
 protected:
 	void _notification(int p_what);
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 	void _edit_pressed();
 	void _page_changed(int p_page);
@@ -140,7 +140,7 @@ class EditorPropertyOTVariation : public EditorProperty {
 
 protected:
 	void _notification(int p_what);
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 	void _edit_pressed();
 	void _page_changed(int p_page);
@@ -189,7 +189,7 @@ class EditorPropertyOTFeatures : public EditorProperty {
 
 protected:
 	void _notification(int p_what);
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 	void _edit_pressed();
 	void _page_changed(int p_page);
@@ -256,7 +256,7 @@ protected:
 	virtual void _add_element() override;
 
 	void _add_font(int p_option);
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 public:
 	EditorPropertyFontNamesArray();

+ 1 - 1
editor/plugins/gpu_particles_3d_editor_plugin.h

@@ -59,7 +59,7 @@ protected:
 	Vector<Face3> geometry;
 
 	bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
-	virtual void _generate_emission_points(){};
+	virtual void _generate_emission_points() {};
 	void _node_selected(const NodePath &p_path);
 
 	static void _bind_methods();

+ 2 - 2
editor/plugins/text_editor.h

@@ -125,8 +125,8 @@ public:
 	virtual Variant get_navigation_state() override;
 	virtual Vector<String> get_functions() override;
 	virtual PackedInt32Array get_breakpoints() override;
-	virtual void set_breakpoint(int p_line, bool p_enabled) override{};
-	virtual void clear_breakpoints() override{};
+	virtual void set_breakpoint(int p_line, bool p_enabled) override {};
+	virtual void clear_breakpoints() override {};
 	virtual void goto_line(int p_line, bool p_with_error = false) override;
 	void goto_line_selection(int p_line, int p_begin, int p_end);
 	virtual void set_executing_line(int p_line) override;

+ 1 - 1
editor/plugins/tiles/tile_data_editors.cpp

@@ -1002,7 +1002,7 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_
 	}
 };
 
-void TileDataDefaultEditor::forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_set_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){
+void TileDataDefaultEditor::forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_set_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) {
 
 };
 

+ 6 - 6
editor/plugins/tiles/tile_data_editors.h

@@ -53,7 +53,7 @@ private:
 protected:
 	Ref<TileSet> tile_set;
 	TileData *_get_tile_data(TileMapCell p_cell);
-	virtual void _tile_set_changed(){};
+	virtual void _tile_set_changed() {};
 
 	static void _bind_methods();
 
@@ -62,13 +62,13 @@ public:
 
 	// Input to handle painting.
 	virtual Control *get_toolbar() { return nullptr; };
-	virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
-	virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
-	virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
-	virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
+	virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) {};
+	virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) {};
+	virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) {};
+	virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) {};
 
 	// Used to draw the tile data property value over a tile.
-	virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false){};
+	virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) {};
 };
 
 class DummyObject : public Object {

+ 3 - 3
editor/plugins/tiles/tile_map_editor.h

@@ -60,9 +60,9 @@ public:
 	};
 
 	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
-	virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
-	virtual void tile_set_changed(){};
-	virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer){};
+	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) {};
+	virtual void tile_set_changed() {};
+	virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) {};
 };
 
 class TileMapEditorTilesPlugin : public TileMapEditorPlugin {

+ 13 - 8
methods.py

@@ -711,25 +711,30 @@ def detect_visual_c_compiler_version(tools_env):
 
 
 def find_visual_c_batch_file(env):
-    from SCons.Tool.MSCommon.vc import (
-        get_default_version,
-        get_host_target,
-        find_batch_file,
-    )
+    # TODO: We should investigate if we can avoid relying on SCons internals here.
+    from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file, find_vc_pdir
 
     # Syntax changed in SCons 4.4.0.
     from SCons import __version__ as scons_raw_version
 
     scons_ver = env._get_major_minor_revision(scons_raw_version)
 
-    version = get_default_version(env)
+    msvc_version = get_default_version(env)
 
     if scons_ver >= (4, 4, 0):
-        (host_platform, target_platform, _) = get_host_target(env, version)
+        (host_platform, target_platform, _) = get_host_target(env, msvc_version)
     else:
         (host_platform, target_platform, _) = get_host_target(env)
 
-    return find_batch_file(env, version, host_platform, target_platform)[0]
+    if scons_ver < (4, 6, 0):
+        return find_batch_file(env, msvc_version, host_platform, target_platform)[0]
+
+    # SCons 4.6.0+ removed passing env, so we need to get the product_dir ourselves first,
+    # then pass that as the last param instead of env as the first param as before.
+    # Param names need to be explicit, as they were shuffled around in SCons 4.8.0.
+    product_dir = find_vc_pdir(msvc_version=msvc_version, env=env)
+
+    return find_batch_file(msvc_version, host_platform, target_platform, product_dir)[0]
 
 
 def generate_cpp_hint_file(filename):

+ 1 - 1
misc/scripts/codespell.sh

@@ -3,6 +3,6 @@ SKIP_LIST="./.*,./**/.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./A
 SKIP_LIST+="./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/renames_map_3_to_4.cpp,./misc/scripts/codespell.sh,"
 SKIP_LIST+="./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json,"
 
-IGNORE_LIST="breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,outin,pointin,requestor,te,textin,thirdparty,vai"
+IGNORE_LIST="breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,outin,pointin,reduct,requestor,te,textin,thirdparty,vai"
 
 codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" --builtin "clear,rare,en-GB_to_en-US"

+ 1 - 1
modules/gdscript/gdscript_byte_codegen.cpp

@@ -1772,7 +1772,7 @@ void GDScriptByteCodeGenerator::end_block() {
 void GDScriptByteCodeGenerator::clean_temporaries() {
 	List<int>::Element *E = temporaries_pending_clear.front();
 	while (E) {
-		// The temporary may have been re-used as something else than an object
+		// The temporary may have been reused as something else than an object
 		// since it was added to the list. In that case, there's no need to clear it.
 		int slot_idx = E->get();
 		const StackSlot &slot = temporaries[slot_idx];

+ 1 - 1
modules/gdscript/language_server/gdscript_extend_parser.h

@@ -37,7 +37,7 @@
 #include "core/variant/variant.h"
 
 #ifndef LINE_NUMBER_TO_INDEX
-#define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1)
+#define LINE_NUMBER_TO_INDEX(p_line) ((p_line) - 1)
 #endif
 
 #ifndef SYMBOL_SEPERATOR

+ 1 - 1
modules/text_server_adv/text_server_adv.h

@@ -664,7 +664,7 @@ class TextServerAdvanced : public TextServerExtension {
 	};
 
 protected:
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 	void full_copy(ShapedTextDataAdvanced *p_shaped);
 	void invalidate(ShapedTextDataAdvanced *p_shaped, bool p_text = false);

+ 1 - 1
modules/text_server_fb/text_server_fb.cpp

@@ -73,7 +73,7 @@ using namespace godot;
 
 /*************************************************************************/
 
-#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xff) << 24) | (((uint32_t)(c2)&0xff) << 16) | (((uint32_t)(c3)&0xff) << 8) | ((uint32_t)(c4)&0xff)))
+#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1) & 0xff) << 24) | (((uint32_t)(c2) & 0xff) << 16) | (((uint32_t)(c3) & 0xff) << 8) | ((uint32_t)(c4) & 0xff)))
 
 bool TextServerFallback::_has_feature(Feature p_feature) const {
 	switch (p_feature) {

+ 1 - 1
modules/text_server_fb/text_server_fb.h

@@ -533,7 +533,7 @@ class TextServerFallback : public TextServerExtension {
 	Mutex ft_mutex;
 
 protected:
-	static void _bind_methods(){};
+	static void _bind_methods() {};
 
 	void full_copy(ShapedTextDataFallback *p_shaped);
 	void invalidate(ShapedTextDataFallback *p_shaped);

+ 2 - 1
modules/upnp/SCsub

@@ -30,7 +30,8 @@ if env["builtin_miniupnpc"]:
 
     env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
     env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
-    env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
+    if env["platform"] != "windows":
+        env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
 
     env_thirdparty = env_upnp.Clone()
     env_thirdparty.disable_warnings()

+ 1 - 1
platform/android/export/export_plugin.cpp

@@ -380,7 +380,7 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
 								d.description += "Chipset: " + p.get_slice("=", 1).strip_edges() + "\n";
 							} else if (p.begins_with("ro.opengles.version=")) {
 								uint32_t opengl = p.get_slice("=", 1).to_int();
-								d.description += "OpenGL: " + itos(opengl >> 16) + "." + itos((opengl >> 8) & 0xFF) + "." + itos((opengl)&0xFF) + "\n";
+								d.description += "OpenGL: " + itos(opengl >> 16) + "." + itos((opengl >> 8) & 0xFF) + "." + itos((opengl) & 0xFF) + "\n";
 							}
 						}
 

+ 1 - 1
platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java

@@ -50,7 +50,7 @@ public final class SignalInfo {
 		}
 
 		this.name = signalName;
-		this.paramTypes = paramTypes == null ? new Class<?>[ 0 ] : paramTypes;
+		this.paramTypes = paramTypes == null ? new Class<?>[0] : paramTypes;
 		this.paramTypesNames = new String[this.paramTypes.length];
 		for (int i = 0; i < this.paramTypes.length; i++) {
 			this.paramTypesNames[i] = this.paramTypes[i].getName();

+ 1 - 1
platform/ios/os_ios.mm

@@ -53,8 +53,8 @@
 #if defined(VULKAN_ENABLED)
 #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
 
-#import <QuartzCore/CAMetalLayer.h>
 #include "drivers/vulkan/godot_vulkan.h"
+#import <QuartzCore/CAMetalLayer.h>
 #endif
 
 // Initialization order between compilation units is not guaranteed,

+ 1 - 1
platform/linuxbsd/joypad_linux.cpp

@@ -50,7 +50,7 @@
 
 #define LONG_BITS (sizeof(long) * 8)
 #define test_bit(nr, addr) (((1UL << ((nr) % LONG_BITS)) & ((addr)[(nr) / LONG_BITS])) != 0)
-#define NBITS(x) ((((x)-1) / LONG_BITS) + 1)
+#define NBITS(x) ((((x) - 1) / LONG_BITS) + 1)
 
 #ifdef UDEV_ENABLED
 static const char *ignore_str = "/dev/input/js";

+ 1 - 1
platform/linuxbsd/x11/display_server_x11.cpp

@@ -4389,7 +4389,7 @@ void DisplayServerX11::process_events() {
 				XSync(x11_display, False);
 				XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
 
-				// Set focus when menu window is re-used.
+				// Set focus when menu window is reused.
 				// RevertToPointerRoot is used to make sure we don't lose all focus in case
 				// a subwindow and its parent are both destroyed.
 				if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup) {

+ 1 - 1
platform/macos/display_server_macos.mm

@@ -3390,7 +3390,7 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor,
 			uint8_t alpha = (color >> 24) & 0xFF;
 			pixels[i * 4 + 0] = ((color >> 16) & 0xFF) * alpha / 255;
 			pixels[i * 4 + 1] = ((color >> 8) & 0xFF) * alpha / 255;
-			pixels[i * 4 + 2] = ((color)&0xFF) * alpha / 255;
+			pixels[i * 4 + 2] = ((color) & 0xFF) * alpha / 255;
 			pixels[i * 4 + 3] = alpha;
 		}
 

+ 2 - 2
platform/windows/display_server_windows.cpp

@@ -2285,9 +2285,9 @@ void DisplayServerWindows::set_context(Context p_context) {
 #define SIGNATURE_MASK 0xFFFFFF00
 // Keeping the name suggested by Microsoft, but this macro really answers:
 // Is this mouse event emulated from touch or pen input?
-#define IsPenEvent(dw) (((dw)&SIGNATURE_MASK) == MI_WP_SIGNATURE)
+#define IsPenEvent(dw) (((dw) & SIGNATURE_MASK) == MI_WP_SIGNATURE)
 // This one tells whether the event comes from touchscreen (and not from pen).
-#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw)&0x80))
+#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw) & 0x80))
 
 void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx) {
 	if (touch_state.has(idx) == p_pressed) {

+ 1 - 1
platform/windows/gl_manager_windows.cpp

@@ -116,7 +116,7 @@ void GLManager_Windows::_nvapi_disable_threaded_optimization() {
 
 	void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0;
 
-	NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))GetProcAddress(nvapi, "nvapi_QueryInterface");
+	NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
 
 	if (NvAPI_QueryInterface == NULL) {
 		print_verbose("Error getting NVAPI NvAPI_QueryInterface");

+ 1 - 1
scene/2d/line_builder.cpp

@@ -367,7 +367,7 @@ void LineBuilder::build() {
 			}
 
 			if (intersection_result != SEGMENT_INTERSECT) {
-				// In this case the joint is too corrupted to be re-used,
+				// In this case the joint is too corrupted to be reused,
 				// start again the strip with fallback points
 				strip_begin(pos_up0, pos_down0, color1, uvx1);
 			}

+ 2 - 1
scene/2d/tile_map.cpp

@@ -2977,7 +2977,8 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
 	for (int i = 0; i < c; i += offset) {
 		const uint8_t *ptr = (const uint8_t *)&r[i];
 		uint8_t local[12];
-		for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
+		const int buffer_size = (format >= FORMAT_2) ? 12 : 8;
+		for (int j = 0; j < buffer_size; j++) {
 			local[j] = ptr[j];
 		}
 

+ 1 - 1
scene/3d/vehicle_body_3d.cpp

@@ -532,7 +532,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
 	if (body2) {
 		rel_pos2 = pos2 - body2->get_global_transform().origin;
 	}
-	//this jacobian entry could be re-used for all iterations
+	//this jacobian entry could be reused for all iterations
 
 	Vector3 vel1 = s->get_linear_velocity() + (s->get_angular_velocity()).cross(rel_pos1); // * mPos);
 	Vector3 vel2;

+ 1 - 1
scene/resources/camera_attributes.h

@@ -53,7 +53,7 @@ protected:
 	float auto_exposure_max = 64.0;
 	float auto_exposure_speed = 0.5;
 	float auto_exposure_scale = 0.4;
-	virtual void _update_auto_exposure(){};
+	virtual void _update_auto_exposure() {};
 
 public:
 	virtual RID get_rid() const override;

+ 1 - 1
scene/resources/primitive_meshes.h

@@ -75,7 +75,7 @@ protected:
 
 	Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const;
 	float get_lightmap_texel_size() const;
-	virtual void _update_lightmap_size(){};
+	virtual void _update_lightmap_size() {};
 
 public:
 	virtual int get_surface_count() const override;

+ 19 - 19
scene/resources/tile_set.h

@@ -557,25 +557,25 @@ public:
 	// Not exposed.
 	virtual void set_tile_set(const TileSet *p_tile_set);
 	TileSet *get_tile_set() const;
-	virtual void notify_tile_data_properties_should_change(){};
-	virtual void add_occlusion_layer(int p_index){};
-	virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};
-	virtual void remove_occlusion_layer(int p_index){};
-	virtual void add_physics_layer(int p_index){};
-	virtual void move_physics_layer(int p_from_index, int p_to_pos){};
-	virtual void remove_physics_layer(int p_index){};
-	virtual void add_terrain_set(int p_index){};
-	virtual void move_terrain_set(int p_from_index, int p_to_pos){};
-	virtual void remove_terrain_set(int p_index){};
-	virtual void add_terrain(int p_terrain_set, int p_index){};
-	virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){};
-	virtual void remove_terrain(int p_terrain_set, int p_index){};
-	virtual void add_navigation_layer(int p_index){};
-	virtual void move_navigation_layer(int p_from_index, int p_to_pos){};
-	virtual void remove_navigation_layer(int p_index){};
-	virtual void add_custom_data_layer(int p_index){};
-	virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
-	virtual void remove_custom_data_layer(int p_index){};
+	virtual void notify_tile_data_properties_should_change() {};
+	virtual void add_occlusion_layer(int p_index) {};
+	virtual void move_occlusion_layer(int p_from_index, int p_to_pos) {};
+	virtual void remove_occlusion_layer(int p_index) {};
+	virtual void add_physics_layer(int p_index) {};
+	virtual void move_physics_layer(int p_from_index, int p_to_pos) {};
+	virtual void remove_physics_layer(int p_index) {};
+	virtual void add_terrain_set(int p_index) {};
+	virtual void move_terrain_set(int p_from_index, int p_to_pos) {};
+	virtual void remove_terrain_set(int p_index) {};
+	virtual void add_terrain(int p_terrain_set, int p_index) {};
+	virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {};
+	virtual void remove_terrain(int p_terrain_set, int p_index) {};
+	virtual void add_navigation_layer(int p_index) {};
+	virtual void move_navigation_layer(int p_from_index, int p_to_pos) {};
+	virtual void remove_navigation_layer(int p_index) {};
+	virtual void add_custom_data_layer(int p_index) {};
+	virtual void move_custom_data_layer(int p_from_index, int p_to_pos) {};
+	virtual void remove_custom_data_layer(int p_index) {};
 	virtual void reset_state() override;
 
 	// Tiles.

+ 8 - 3
servers/audio/effects/audio_effect_pitch_shift.cpp

@@ -160,8 +160,13 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
 
 			/* ***************** PROCESSING ******************* */
 			/* this does the actual pitch shifting */
-			memset(gSynMagn, 0, fftFrameSize*sizeof(float));
-			memset(gSynFreq, 0, fftFrameSize*sizeof(float));
+			size_t fftBufferSize = static_cast<size_t>(fftFrameSize) * sizeof(float);
+			if (unlikely(fftBufferSize > MAX_FRAME_LENGTH)) {
+				ERR_PRINT_ONCE("Invalid FFT frame size for PitchShift. This is a bug, please report.");
+				return;
+			}
+			memset(gSynMagn, 0, fftBufferSize);
+			memset(gSynFreq, 0, fftBufferSize);
 			for (k = 0; k <= fftFrameSize2; k++) {
 				index = k*pitchShift;
 				if (index <= fftFrameSize2) {
@@ -214,7 +219,7 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
 }
 
 			/* shift accumulator */
-			memmove(gOutputAccum, gOutputAccum+stepSize, fftFrameSize*sizeof(float));
+			memmove(gOutputAccum, gOutputAccum+stepSize, fftBufferSize);
 
 			/* move input FIFO */
 			for (k = 0; k < inFifoLatency; k++) { gInFIFO[k] = gInFIFO[k+stepSize];

+ 1 - 1
servers/audio/effects/audio_effect_record.cpp

@@ -125,7 +125,7 @@ Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
 	ins.instantiate();
 	ins->is_recording = false;
 
-	//Re-using the buffer size calculations from audio_effect_delay.cpp
+	//Reusing the buffer size calculations from audio_effect_delay.cpp
 	float ring_buffer_max_size = IO_BUFFER_SIZE_MS;
 	ring_buffer_max_size /= 1000.0; //convert to seconds
 	ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();

+ 2 - 2
servers/display_server.h

@@ -359,7 +359,7 @@ public:
 	virtual void delete_sub_window(WindowID p_id);
 
 	virtual WindowID window_get_active_popup() const { return INVALID_WINDOW_ID; };
-	virtual void window_set_popup_safe_rect(WindowID p_window, const Rect2i &p_rect){};
+	virtual void window_set_popup_safe_rect(WindowID p_window, const Rect2i &p_rect) {};
 	virtual Rect2i window_get_popup_safe_rect(WindowID p_window) const { return Rect2i(); };
 
 	virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const;
@@ -503,7 +503,7 @@ public:
 	virtual int tablet_get_driver_count() const { return 1; };
 	virtual String tablet_get_driver_name(int p_driver) const { return "default"; };
 	virtual String tablet_get_current_driver() const { return "default"; };
-	virtual void tablet_set_current_driver(const String &p_driver){};
+	virtual void tablet_set_current_driver(const String &p_driver) {};
 
 	virtual void process_events() = 0;
 

+ 1 - 1
servers/physics_3d/godot_soft_body_3d.cpp

@@ -597,7 +597,7 @@ void GodotSoftBody3D::generate_bending_constraints(int p_distance) {
 		const uint32_t adj_size = n * n;
 		unsigned *adj = memnew_arr(unsigned, adj_size);
 
-#define IDX(_x_, _y_) ((_y_)*n + (_x_))
+#define IDX(_x_, _y_) ((_y_) * n + (_x_))
 		for (j = 0; j < n; ++j) {
 			for (i = 0; i < n; ++i) {
 				int idx_ij = j * n + i;

+ 1 - 1
servers/physics_3d/godot_space_3d.cpp

@@ -464,7 +464,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
 		real_t tested_len = is_best_result ? rd->best_result.len : len;
 		for (; result_index < prev_result_count - 1; ++result_index) {
 			if (tested_len > rd->other_results[result_index].len) {
-				// Re-using a previous result.
+				// Reusing a previous result.
 				rd->result_count--;
 				break;
 			}

+ 1 - 1
servers/physics_3d/joints/godot_pin_joint_3d.cpp

@@ -96,7 +96,7 @@ void GodotPinJoint3D::solve(real_t p_step) {
 
 		Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
 		Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
-		//this jacobian entry could be re-used for all iterations
+		//this jacobian entry could be reused for all iterations
 
 		Vector3 vel1 = A->get_velocity_in_local_point(rel_pos1);
 		Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);

+ 2 - 2
servers/rendering/dummy/storage/material_storage.h

@@ -60,7 +60,7 @@ public:
 
 	virtual RID shader_allocate() override { return RID(); }
 	virtual void shader_initialize(RID p_rid) override {}
-	virtual void shader_free(RID p_rid) override{};
+	virtual void shader_free(RID p_rid) override {};
 
 	virtual void shader_set_code(RID p_shader, const String &p_code) override {}
 	virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
@@ -77,7 +77,7 @@ public:
 	/* MATERIAL API */
 	virtual RID material_allocate() override { return RID(); }
 	virtual void material_initialize(RID p_rid) override {}
-	virtual void material_free(RID p_rid) override{};
+	virtual void material_free(RID p_rid) override {};
 
 	virtual void material_set_render_priority(RID p_material, int priority) override {}
 	virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}

+ 23 - 23
servers/rendering/dummy/storage/texture_storage.h

@@ -58,14 +58,14 @@ public:
 	/* Canvas Texture API */
 
 	virtual RID canvas_texture_allocate() override { return RID(); };
-	virtual void canvas_texture_initialize(RID p_rid) override{};
-	virtual void canvas_texture_free(RID p_rid) override{};
+	virtual void canvas_texture_initialize(RID p_rid) override {};
+	virtual void canvas_texture_free(RID p_rid) override {};
 
-	virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
-	virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+	virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {};
+	virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {};
 
-	virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
-	virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+	virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {};
+	virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {};
 
 	/* Texture API */
 
@@ -90,18 +90,18 @@ public:
 		ERR_FAIL_COND(!t);
 		t->image = p_image->duplicate();
 	};
-	virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{};
-	virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{};
-	virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent
+	virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {};
+	virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {};
+	virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {}; //all slices, then all the mipmaps, must be coherent
 
-	virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{};
-	virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
-	virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
+	virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {};
+	virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {};
+	virtual void texture_proxy_update(RID p_proxy, RID p_base) override {};
 
 	//these two APIs can be used together or in combination with the others.
-	virtual void texture_2d_placeholder_initialize(RID p_texture) override{};
-	virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{};
-	virtual void texture_3d_placeholder_initialize(RID p_texture) override{};
+	virtual void texture_2d_placeholder_initialize(RID p_texture) override {};
+	virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {};
+	virtual void texture_3d_placeholder_initialize(RID p_texture) override {};
 
 	virtual Ref<Image> texture_2d_get(RID p_texture) const override {
 		DummyTexture *t = texture_owner.get_or_null(p_texture);
@@ -112,18 +112,18 @@ public:
 	virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
 
 	virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
-	virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{};
+	virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override {};
 
-	virtual void texture_set_path(RID p_texture, const String &p_path) override{};
+	virtual void texture_set_path(RID p_texture, const String &p_path) override {};
 	virtual String texture_get_path(RID p_texture) const override { return String(); };
 
-	virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
-	virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
-	virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
+	virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {};
+	virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {};
+	virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {};
 
-	virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{};
+	virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override {};
 
-	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
+	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {};
 
 	virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
 
@@ -133,7 +133,7 @@ public:
 	/* DECAL API */
 	virtual RID decal_allocate() override { return RID(); }
 	virtual void decal_initialize(RID p_rid) override {}
-	virtual void decal_free(RID p_rid) override{};
+	virtual void decal_free(RID p_rid) override {};
 
 	virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
 	virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}

+ 2 - 2
servers/rendering/renderer_rd/environment/fog.h

@@ -314,8 +314,8 @@ public:
 
 		int last_shadow_filter = -1;
 
-		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
-		virtual void free_data() override{};
+		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {};
+		virtual void free_data() override {};
 
 		bool sync_gi_dependent_sets_validity(bool p_ensure_freed = false);
 

+ 2 - 2
servers/rendering/renderer_rd/environment/gi.h

@@ -461,7 +461,7 @@ public:
 
 		RID get_voxel_gi_buffer();
 
-		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
+		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {};
 		virtual void free_data() override;
 	};
 
@@ -672,7 +672,7 @@ public:
 		int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
 		RID integrate_sky_uniform_set;
 
-		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
+		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {};
 		virtual void free_data() override;
 		~SDFGI();
 

+ 2 - 2
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -200,7 +200,7 @@ RID RenderForwardMobile::RenderBufferDataForwardMobile::get_color_fbs(Framebuffe
 	// Now define our subpasses
 	Vector<RD::FramebufferPass> passes;
 
-	// Define our base pass, we'll be re-using this
+	// Define our base pass, we'll be reusing this
 	RD::FramebufferPass pass;
 	pass.color_attachments.push_back(0);
 	pass.depth_attachment = 1;
@@ -307,7 +307,7 @@ RID RenderForwardMobile::reflection_probe_create_framebuffer(RID p_color, RID p_
 	Vector<RD::FramebufferPass> passes;
 	RD::FramebufferPass pass;
 
-	// re-using the same attachments
+	// reusing the same attachments
 	pass.color_attachments.push_back(0);
 	pass.depth_attachment = 1;
 

+ 5 - 5
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h

@@ -360,12 +360,12 @@ protected:
 	virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
 	virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
 
-	virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{};
-	virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{};
-	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override{};
+	virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {};
+	virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {};
+	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {};
 
-	virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override{};
-	virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override{};
+	virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {};
+	virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {};
 
 	/* Geometry instance */
 

+ 4 - 4
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -204,9 +204,9 @@ public:
 
 	/* LIGHTING */
 
-	virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){};
-	virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){};
-	virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){};
+	virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) {};
+	virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) {};
+	virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) {};
 
 	/* GI */
 
@@ -278,7 +278,7 @@ public:
 	RID render_buffers_get_default_voxel_gi_buffer();
 
 	virtual void base_uniforms_changed() = 0;
-	virtual void update_uniform_sets(){};
+	virtual void update_uniform_sets() {};
 
 	virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
 

+ 6 - 8
servers/rendering/renderer_rd/shaders/canvas.glsl

@@ -27,11 +27,10 @@ layout(location = 3) out vec2 pixel_size_interp;
 #endif
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
-
+layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-
-} material;
+}
+material;
 #endif
 
 #GLOBALS
@@ -224,11 +223,10 @@ layout(location = 3) in vec2 pixel_size_interp;
 layout(location = 0) out vec4 frag_color;
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
-
+layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-
-} material;
+}
+material;
 #endif
 
 vec2 screen_uv_to_sdf(vec2 p_uv) {

+ 3 - 4
servers/rendering/renderer_rd/shaders/environment/sky.glsl

@@ -119,9 +119,10 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights {
 directional_lights;
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
+layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-} material;
+}
+material;
 #endif
 
 layout(set = 2, binding = 0) uniform textureCube radiance;
@@ -258,9 +259,7 @@ void main() {
 #endif //USE_CUBEMAP_PASS
 
 	{
-
 #CODE : SKY
-
 	}
 
 	frag_color.rgb = color;

+ 3 - 2
servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl

@@ -90,9 +90,10 @@ layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
 #endif
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = 2, binding = 0, std140) uniform MaterialUniforms{
+layout(set = 2, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-} material;
+}
+material;
 #endif
 
 #GLOBALS

+ 6 - 6
servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl

@@ -96,9 +96,10 @@ layout(location = 8) out vec4 prev_screen_position;
 #endif
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-} material;
+}
+material;
 #endif
 
 float global_time;
@@ -590,11 +591,10 @@ vec2 multiview_uv(vec2 uv) {
 #endif
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
-
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-
-} material;
+}
+material;
 #endif
 
 #GLOBALS

+ 6 - 8
servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl

@@ -92,11 +92,10 @@ layout(location = 6) mediump out vec3 binormal_interp;
 #endif
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
-
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-
-} material;
+}
+material;
 #endif
 
 #ifdef MODE_DUAL_PARABOLOID
@@ -558,11 +557,10 @@ vec2 multiview_uv(vec2 uv) {
 #endif
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
-
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-
-} material;
+}
+material;
 #endif
 
 #GLOBALS

+ 3 - 4
servers/rendering/renderer_rd/shaders/particles.glsl

@@ -179,11 +179,10 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture;
 /* SET 3: MATERIAL */
 
 #ifdef MATERIAL_UNIFORMS_USED
-layout(set = 3, binding = 0, std140) uniform MaterialUniforms{
-
+layout(set = 3, binding = 0, std140) uniform MaterialUniforms {
 #MATERIAL_UNIFORMS
-
-} material;
+}
+material;
 #endif
 
 layout(push_constant, std430) uniform Params {

+ 15 - 0
servers/rendering/renderer_rd/storage_rd/texture_storage.cpp

@@ -176,12 +176,20 @@ TextureStorage::TextureStorage() {
 			tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
 			tf.texture_type = RD::TEXTURE_TYPE_2D;
 
+			// MinGW-GCC gets confused here, though it's clear it can't overflow unless `resize` hits OOM.
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic warning "-Wstringop-overflow=0"
+#endif
 			Vector<uint8_t> sv;
 			sv.resize(16 * 2);
 			uint16_t *ptr = (uint16_t *)sv.ptrw();
 			for (int i = 0; i < 16; i++) {
 				ptr[i] = Math::make_half_float(1.0f);
 			}
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
 
 			Vector<Vector<uint8_t>> vpv;
 			vpv.push_back(sv);
@@ -450,12 +458,19 @@ TextureStorage::TextureStorage() {
 		tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
 		tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
 
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic warning "-Wstringop-overflow=0"
+#endif
 		Vector<uint8_t> sv;
 		sv.resize(16 * 2);
 		uint16_t *ptr = (uint16_t *)sv.ptrw();
 		for (int i = 0; i < 16; i++) {
 			ptr[i] = Math::make_half_float(1.0f);
 		}
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
 
 		{
 			Vector<Vector<uint8_t>> vsv;

+ 2 - 2
servers/xr/xr_interface.h

@@ -133,10 +133,10 @@ public:
 	virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */
 
 	virtual void process() = 0;
-	virtual void pre_render(){};
+	virtual void pre_render() {};
 	virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */
 	virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */
-	virtual void end_frame(){};
+	virtual void end_frame() {};
 
 	/** passthrough **/
 

+ 3 - 1
tests/core/math/test_vector2.h

@@ -353,7 +353,6 @@ TEST_CASE("[Vector2] Plane methods") {
 	const Vector2 vector = Vector2(1.2, 3.4);
 	const Vector2 vector_y = Vector2(0, 1);
 	const Vector2 vector_normal = Vector2(0.95879811270838721622267, 0.2840883296913739899919);
-	const Vector2 vector_non_normal = Vector2(5.4, 1.6);
 	CHECK_MESSAGE(
 			vector.bounce(vector_y) == Vector2(1.2, -3.4),
 			"Vector2 bounce on a plane with normal of the Y axis should.");
@@ -379,6 +378,8 @@ TEST_CASE("[Vector2] Plane methods") {
 			vector.slide(vector_normal).is_equal_approx(Vector2(-0.8292559899117276166456, 2.798738965952080706179)),
 			"Vector2 slide with normal should return expected value.");
 	// There's probably a better way to test these ones?
+#ifdef MATH_CHECKS
+	const Vector2 vector_non_normal = Vector2(5.4, 1.6);
 	ERR_PRINT_OFF;
 	CHECK_MESSAGE(
 			vector.bounce(vector_non_normal).is_equal_approx(Vector2()),
@@ -390,6 +391,7 @@ TEST_CASE("[Vector2] Plane methods") {
 			vector.slide(vector_non_normal).is_equal_approx(Vector2()),
 			"Vector2 slide should return empty Vector2 with non-normalized input.");
 	ERR_PRINT_ON;
+#endif // MATH_CHECKS
 }
 
 TEST_CASE("[Vector2] Rounding methods") {

+ 3 - 1
tests/core/math/test_vector3.h

@@ -368,7 +368,6 @@ TEST_CASE("[Vector3] Plane methods") {
 	const Vector3 vector = Vector3(1.2, 3.4, 5.6);
 	const Vector3 vector_y = Vector3(0, 1, 0);
 	const Vector3 vector_normal = Vector3(0.88763458893247992491, 0.26300284116517923701, 0.37806658417494515320);
-	const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
 	CHECK_MESSAGE(
 			vector.bounce(vector_y) == Vector3(1.2, -3.4, 5.6),
 			"Vector3 bounce on a plane with normal of the Y axis should.");
@@ -394,6 +393,8 @@ TEST_CASE("[Vector3] Plane methods") {
 			vector.slide(vector_normal).is_equal_approx(Vector3(-2.41848149148878681437, 2.32785733585517427722237, 4.0587949202918130235)),
 			"Vector3 slide with normal should return expected value.");
 	// There's probably a better way to test these ones?
+#ifdef MATH_CHECKS
+	const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
 	ERR_PRINT_OFF;
 	CHECK_MESSAGE(
 			vector.bounce(vector_non_normal).is_equal_approx(Vector3()),
@@ -405,6 +406,7 @@ TEST_CASE("[Vector3] Plane methods") {
 			vector.slide(vector_non_normal).is_equal_approx(Vector3()),
 			"Vector3 slide should return empty Vector3 with non-normalized input.");
 	ERR_PRINT_ON;
+#endif // MATH_CHECKS
 }
 
 TEST_CASE("[Vector3] Rounding methods") {

+ 2 - 0
tests/core/object/test_class_db.h

@@ -373,8 +373,10 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co
 }
 
 void validate_argument(const Context &p_context, const ExposedClass &p_class, const String &p_owner_name, const String &p_owner_type, const ArgumentData &p_arg) {
+#ifdef DEBUG_METHODS_ENABLED
 	TEST_COND((p_arg.name.is_empty() || p_arg.name.begins_with("_unnamed_arg")),
 			vformat("Unnamed argument in position %d of %s '%s.%s'.", p_arg.position, p_owner_type, p_class.name, p_owner_name));
+#endif // DEBUG_METHODS_ENABLED
 
 	const ExposedClass *arg_class = p_context.find_exposed_class(p_arg.type);
 	if (arg_class) {

+ 2 - 0
tests/core/os/test_os.h

@@ -117,12 +117,14 @@ TEST_CASE("[OS] Processor count and memory information") {
 	CHECK_MESSAGE(
 			OS::get_singleton()->get_processor_count() >= 1,
 			"The returned processor count should be greater than zero.");
+#ifdef DEBUG_ENABLED
 	CHECK_MESSAGE(
 			OS::get_singleton()->get_static_memory_usage() >= 1,
 			"The returned static memory usage should be greater than zero.");
 	CHECK_MESSAGE(
 			OS::get_singleton()->get_static_memory_peak_usage() >= 1,
 			"The returned static memory peak usage should be greater than zero.");
+#endif // DEBUG_ENABLED
 }
 
 TEST_CASE("[OS] Execute") {

+ 5 - 5
tests/test_macros.h

@@ -161,11 +161,11 @@ int register_test_command(String p_command, TestFunc p_function);
 		MessageQueue::get_singleton()->flush();                              \
 	}
 
-#define _UPDATE_EVENT_MODIFERS(m_event, m_modifers)                                 \
-	m_event->set_shift_pressed(((m_modifers)&KeyModifierMask::SHIFT) != Key::NONE); \
-	m_event->set_alt_pressed(((m_modifers)&KeyModifierMask::ALT) != Key::NONE);     \
-	m_event->set_ctrl_pressed(((m_modifers)&KeyModifierMask::CTRL) != Key::NONE);   \
-	m_event->set_meta_pressed(((m_modifers)&KeyModifierMask::META) != Key::NONE);
+#define _UPDATE_EVENT_MODIFERS(m_event, m_modifers)                                   \
+	m_event->set_shift_pressed(((m_modifers) & KeyModifierMask::SHIFT) != Key::NONE); \
+	m_event->set_alt_pressed(((m_modifers) & KeyModifierMask::ALT) != Key::NONE);     \
+	m_event->set_ctrl_pressed(((m_modifers) & KeyModifierMask::CTRL) != Key::NONE);   \
+	m_event->set_meta_pressed(((m_modifers) & KeyModifierMask::META) != Key::NONE);
 
 #define _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \
 	Ref<InputEventMouseButton> event;                                      \