ソースを参照

Improve parallax mirroring algorithm
Replaces the iterative approach currently used by the standard fmod() function.
Also fixes infinite looping that happens when the mirroring value is negative.

Pedro J. Estébanez 9 年 前
コミット
fbddc0b747
1 ファイル変更4 行追加14 行削除
  1. 4 14
      scene/2d/parallax_layer.cpp

+ 4 - 14
scene/2d/parallax_layer.cpp

@@ -92,23 +92,13 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2& p_offset,float p_sca
 	Point2 new_ofs = ((orig_offset+p_offset)*motion_scale)*p_scale;
 	Point2 new_ofs = ((orig_offset+p_offset)*motion_scale)*p_scale;
 
 
 	if (mirroring.x) {
 	if (mirroring.x) {
-
-		while( new_ofs.x>=0) {
-			new_ofs.x -= mirroring.x*p_scale;
-		}
-		while(new_ofs.x < -mirroring.x*p_scale) {
-			new_ofs.x += mirroring.x*p_scale;
-		}
+		double den = mirroring.x*p_scale;
+		new_ofs.x = fmod(new_ofs.x,den) - (mirroring.x > 0 ? den : 0);
 	}
 	}
 
 
 	if (mirroring.y) {
 	if (mirroring.y) {
-
-		while( new_ofs.y>=0) {
-			new_ofs.y -= mirroring.y*p_scale;
-		}
-		while(new_ofs.y < -mirroring.y*p_scale) {
-			new_ofs.y += mirroring.y*p_scale;
-		}
+		double den = mirroring.y*p_scale;
+		new_ofs.y = fmod(new_ofs.y,den) - (mirroring.y > 0 ? den : 0);
 	}
 	}