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fix bug with cpu_particle_2d_align_y

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      scene/2d/cpu_particles_2d.cpp

+ 1 - 1
scene/2d/cpu_particles_2d.cpp

@@ -840,7 +840,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
 		if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
 			if (p.velocity.length() > 0.0) {
 
-				p.transform.elements[0] = p.velocity.normalized();
+				p.transform.elements[1] = p.velocity.normalized();
 				p.transform.elements[0] = p.transform.elements[1].tangent();
 			}