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Fix bug breaking shader when skeleton+tangents were used, closes #8673

Juan Linietsky 8 years ago
parent
commit
fc04e0b1f2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles3/shaders/scene.glsl

+ 1 - 1
drivers/gles3/shaders/scene.glsl

@@ -245,7 +245,7 @@ void main() {
 
 		normal = vec4(normal,0.0) * m;
 #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
-		tangent.xyz = vec4(tangent.xyz,0.0) * mn;
+		tangent.xyz = vec4(tangent.xyz,0.0) * m;
 #endif
 	}
 #endif