When there is no selection, the camera will center around the world origin. This helps people get back to the world center if they haven't added any nodes yet.
@@ -5376,9 +5376,6 @@ void CanvasItemEditor::_focus_selection(int p_op) {
rect = rect.merge(canvas_item_rect);
}
};
- if (count == 0) {
- return;
- }
if (p_op == VIEW_CENTER_TO_SELECTION) {
center = rect.position + rect.size / 2;
@@ -3545,10 +3545,6 @@ void Node3DEditorViewport::reset() {
void Node3DEditorViewport::focus_selection() {
- if (!get_selected_count()) {
-
Vector3 center;
int count = 0;