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Fix change of precedence in fixup

Pedro J. Estébanez 2 년 전
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fc0e37bbe0
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      scene/main/scene_tree.cpp

+ 2 - 2
scene/main/scene_tree.cpp

@@ -1052,13 +1052,13 @@ void SceneTree::_process(bool p_physics) {
 		if (p_physics) {
 			if (!pg->physics_nodes.is_empty()) {
 				process_valid = true;
-			} else if (pg == &default_process_group || ((pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES_PHYSICS)) && pg->call_queue.has_messages())) {
+			} else if ((pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES_PHYSICS))) && pg->call_queue.has_messages()) {
 				process_valid = true;
 			}
 		} else {
 			if (!pg->nodes.is_empty()) {
 				process_valid = true;
-			} else if (pg == &default_process_group || ((pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES)) && pg->call_queue.has_messages())) {
+			} else if ((pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES))) && pg->call_queue.has_messages()) {
 				process_valid = true;
 			}
 		}