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@@ -901,18 +901,20 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
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bool is_state_changed = false;
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bool is_state_changed = false;
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NextInfo next;
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NextInfo next;
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- StringName transition_start = current;
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+ Vector<StringName> transition_path;
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+ transition_path.push_back(current);
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while (true) {
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while (true) {
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next = _find_next(p_tree, p_state_machine);
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next = _find_next(p_tree, p_state_machine);
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- if (next.node == transition_start) {
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- is_state_changed = false;
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- break; // Maybe infinity loop, do noting more.
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+ if (transition_path.has(next.node)) {
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+ WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
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+ break; // Maybe infinity loop, do nothing more.
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}
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}
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if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
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if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
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break; // Finish transition.
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break; // Finish transition.
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}
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}
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+ transition_path.push_back(next.node);
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is_state_changed = true;
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is_state_changed = true;
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// Setting for fading.
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// Setting for fading.
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