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@@ -249,6 +249,15 @@ namespace Godot
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);
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}
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+ public Color Darkened(float amount)
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+ {
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+ Color res = this;
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+ res.r = res.r * (1.0f - amount);
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+ res.g = res.g * (1.0f - amount);
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+ res.b = res.b * (1.0f - amount);
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+ return res;
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+ }
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+
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public float Gray()
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{
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return (r + g + b) / 3.0f;
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@@ -263,6 +272,15 @@ namespace Godot
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);
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}
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+ public Color Lightened(float amount)
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+ {
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+ Color res = this;
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+ res.r = res.r + (1.0f - res.r) * amount;
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+ res.g = res.g + (1.0f - res.g) * amount;
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+ res.b = res.b + (1.0f - res.b) * amount;
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+ return res;
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+ }
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+
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public Color LinearInterpolate(Color c, float t)
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{
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var res = this;
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@@ -275,15 +293,15 @@ namespace Godot
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return res;
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}
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- public int To32()
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+ public int ToRgba32()
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{
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- int c = (byte)(a * 255);
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- c <<= 8;
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- c |= (byte)(r * 255);
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+ int c = (byte)(r * 255);
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c <<= 8;
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c |= (byte)(g * 255);
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c <<= 8;
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c |= (byte)(b * 255);
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+ c <<= 8;
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+ c |= (byte)(a * 255);
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return c;
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}
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