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Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x

[3.x] Expose collider RID in 2D/3D kinematic collision
Rémi Verschelde 4 лет назад
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fc95c4d84c

+ 3 - 0
doc/classes/KinematicCollision.xml

@@ -21,6 +21,9 @@
 		<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
 			The colliding body's metadata. See [Object].
 		</member>
+		<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+			The colliding body's [RID] used by the [PhysicsServer].
+		</member>
 		<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
 			The colliding body's shape.
 		</member>

+ 3 - 0
doc/classes/KinematicCollision2D.xml

@@ -21,6 +21,9 @@
 		<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
 			The colliding body's metadata. See [Object].
 		</member>
+		<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+			The colliding body's [RID] used by the [Physics2DServer].
+		</member>
 		<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
 			The colliding body's shape.
 		</member>

+ 5 - 0
scene/2d/physics_body_2d.cpp

@@ -1392,6 +1392,9 @@ Object *KinematicCollision2D::get_collider() const {
 ObjectID KinematicCollision2D::get_collider_id() const {
 	return collision.collider;
 }
+RID KinematicCollision2D::get_collider_rid() const {
+	return collision.collider_rid;
+}
 Object *KinematicCollision2D::get_collider_shape() const {
 	Object *collider = get_collider();
 	if (collider) {
@@ -1422,6 +1425,7 @@ void KinematicCollision2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
 	ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
 	ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
+	ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
 	ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
 	ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
 	ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
@@ -1434,6 +1438,7 @@ void KinematicCollision2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+	ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");

+ 1 - 0
scene/2d/physics_body_2d.h

@@ -355,6 +355,7 @@ public:
 	Object *get_local_shape() const;
 	Object *get_collider() const;
 	ObjectID get_collider_id() const;
+	RID get_collider_rid() const;
 	Object *get_collider_shape() const;
 	int get_collider_shape_index() const;
 	Vector2 get_collider_velocity() const;

+ 5 - 0
scene/3d/physics_body.cpp

@@ -1335,6 +1335,9 @@ Object *KinematicCollision::get_collider() const {
 ObjectID KinematicCollision::get_collider_id() const {
 	return collision.collider;
 }
+RID KinematicCollision::get_collider_rid() const {
+	return collision.collider_rid;
+}
 Object *KinematicCollision::get_collider_shape() const {
 	Object *collider = get_collider();
 	if (collider) {
@@ -1365,6 +1368,7 @@ void KinematicCollision::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision::get_local_shape);
 	ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision::get_collider);
 	ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision::get_collider_id);
+	ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision::get_collider_rid);
 	ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision::get_collider_shape);
 	ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision::get_collider_shape_index);
 	ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision::get_collider_velocity);
@@ -1377,6 +1381,7 @@ void KinematicCollision::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
+	ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");

+ 1 - 0
scene/3d/physics_body.h

@@ -346,6 +346,7 @@ public:
 	Object *get_local_shape() const;
 	Object *get_collider() const;
 	ObjectID get_collider_id() const;
+	RID get_collider_rid() const;
 	Object *get_collider_shape() const;
 	int get_collider_shape_index() const;
 	Vector3 get_collider_velocity() const;