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Fix shader uniform instances compilation

Yuri Roubinsky 4 years ago
parent
commit
fcc5d67b03
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/rendering/renderer_rd/renderer_scene_render_forward.cpp

+ 1 - 1
servers/rendering/renderer_rd/renderer_scene_render_forward.cpp

@@ -3355,7 +3355,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
 		actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
 		actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
 		actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
 		actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
 		actions.global_buffer_array_variable = "global_variables.data";
 		actions.global_buffer_array_variable = "global_variables.data";
-		actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
+		actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
 
 
 		shader.compiler.initialize(actions);
 		shader.compiler.initialize(actions);
 	}
 	}