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Add modf function and fix snap behavior

Fixes #96159
Hristo Iliev 1 jaar geleden
bovenliggende
commit
fcc8518bce
2 gewijzigde bestanden met toevoegingen van 7 en 1 verwijderingen
  1. 3 0
      core/math/math_funcs.h
  2. 4 1
      editor/animation_track_editor.cpp

+ 3 - 0
core/math/math_funcs.h

@@ -105,6 +105,9 @@ public:
 	static _ALWAYS_INLINE_ double fmod(double p_x, double p_y) { return ::fmod(p_x, p_y); }
 	static _ALWAYS_INLINE_ float fmod(float p_x, float p_y) { return ::fmodf(p_x, p_y); }
 
+	static _ALWAYS_INLINE_ double modf(double p_x, double *r_y) { return ::modf(p_x, r_y); }
+	static _ALWAYS_INLINE_ float modf(float p_x, float *r_y) { return ::modff(p_x, r_y); }
+
 	static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); }
 	static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); }
 

+ 4 - 1
editor/animation_track_editor.cpp

@@ -7079,7 +7079,10 @@ void AnimationTrackEditor::_update_snap_unit() {
 	if (timeline->is_using_fps()) {
 		snap_unit = 1.0 / step->get_value();
 	} else {
-		snap_unit = 1.0 / Math::round(1.0 / step->get_value()); // Follow the snap behavior of the timeline editor.
+		double integer;
+		double fraction = Math::modf(step->get_value(), &integer);
+		fraction = 1.0 / Math::round(1.0 / fraction);
+		snap_unit = integer + fraction;
 	}
 }