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@@ -385,8 +385,8 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
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if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters))
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return false;
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- //make sure the intersection is inside the frustum planes, to avoid
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- //painting on invisible regions
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+ // Make sure the intersection is inside the frustum planes, to avoid
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+ // Painting on invisible regions.
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for (int i = 0; i < planes.size(); i++) {
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Plane fp = local_xform.xform(planes[i]);
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@@ -397,8 +397,6 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
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int cell[3];
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float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z };
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- last_mouseover = Vector3(-1, -1, -1);
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-
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for (int i = 0; i < 3; i++) {
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if (i == edit_axis)
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@@ -407,19 +405,11 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
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cell[i] = inters[i] / node->get_cell_size()[i];
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if (inters[i] < 0)
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- cell[i] -= 1; //compensate negative
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+ cell[i] -= 1; // Compensate negative.
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grid_ofs[i] = cell[i] * cell_size[i];
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}
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-
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- /*if (cell[i]<0 || cell[i]>=grid_size[i]) {
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-
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- cursor_visible=false;
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- _update_cursor_transform();
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- return false;
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- }*/
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}
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- last_mouseover = Vector3(cell[0], cell[1], cell[2]);
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VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
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if (cursor_instance.is_valid()) {
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@@ -656,7 +646,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
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if (mb->is_pressed())
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floor->set_value(floor->get_value() + mb->get_factor());
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- return true; //eaten
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+ return true; // Eaten.
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} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
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if (mb->is_pressed())
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floor->set_value(floor->get_value() - mb->get_factor());
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@@ -702,9 +692,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
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return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
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} else {
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- if (
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- (mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
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- (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
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+ if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
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if (set_items.size()) {
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undo_redo->create_action(TTR("GridMap Paint"));
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@@ -927,7 +915,7 @@ void GridMapEditor::update_palette() {
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item++;
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}
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- if (selected != -1) {
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+ if (selected != -1 && mesh_library_palette->get_item_count() > 0) {
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mesh_library_palette->select(selected);
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}
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@@ -939,7 +927,6 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
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node = p_gridmap;
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VS *vs = VS::get_singleton();
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- last_mouseover = Vector3(-1, -1, -1);
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input_action = INPUT_NONE;
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selection.active = false;
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_update_selection_transform();
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@@ -975,7 +962,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
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{
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- //update grids
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+ // Update grids.
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indicator_mat.instance();
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indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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@@ -1046,9 +1033,7 @@ void GridMapEditor::_update_clip() {
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void GridMapEditor::update_grid() {
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- grid_xform.origin.x -= 1; //force update in hackish way.. what do i care
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-
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- //VS *vs = VS::get_singleton();
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+ grid_xform.origin.x -= 1; // Force update in hackish way.
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grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
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@@ -1132,7 +1117,6 @@ void GridMapEditor::_notification(int p_what) {
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SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
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if (sep)
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sep->snap_cursor_to_plane(p);
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- //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
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}
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} break;
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@@ -1340,13 +1324,12 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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selected_palette = -1;
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lock_view = false;
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cursor_rot = 0;
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- last_mouseover = Vector3(-1, -1, -1);
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selection_mesh = VisualServer::get_singleton()->mesh_create();
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paste_mesh = VisualServer::get_singleton()->mesh_create();
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{
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- //selection mesh create
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+ // Selection mesh create.
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PoolVector<Vector3> lines;
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PoolVector<Vector3> triangles;
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@@ -1424,7 +1407,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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inner_mat.instance();
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inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
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- //inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
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inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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@@ -1444,7 +1426,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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selection_floor_mat->set_on_top_of_alpha();
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selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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selection_floor_mat->set_line_width(3.0);
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- //selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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d[VS::ARRAY_VERTEX] = lines;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
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