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Lowers the navigation edge margin merge

Lowers the edge margin merge to avoid merge undesired edges.
Andrea Catania %!s(int64=4) %!d(string=hai) anos
pai
achega
fd2e652196
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      scene/resources/world_3d.cpp

+ 1 - 1
scene/resources/world_3d.cpp

@@ -348,7 +348,7 @@ World3D::World3D() {
 	navigation_map = NavigationServer3D::get_singleton()->map_create();
 	NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
 	NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
-	NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
+	NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
 
 #ifdef _3D_DISABLED
 	indexer = nullptr;