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Readd VS.sync and VS.draw to keep compatibility

Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.
Rémi Verschelde 7 år sedan
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1 ändrade filer med 6 tillägg och 0 borttagningar
  1. 6 0
      servers/visual_server.cpp

+ 6 - 0
servers/visual_server.cpp

@@ -1518,6 +1518,12 @@ void VisualServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
 	ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
 
+	// "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
+	// FIXME: Add deprecation messages using GH-4397 once available, and retire
+	// once the warnings have been enabled for a full release cycle
+	ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
+	ClassDB::bind_method(D_METHOD("draw", "swap_buffers"), &VisualServer::draw, DEFVAL(true));
+
 	ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
 	ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
 	ClassDB::bind_method(D_METHOD("texture_allocate", "texture", "width", "height", "format", "flags"), &VisualServer::texture_allocate, DEFVAL(TEXTURE_FLAGS_DEFAULT));