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Merge pull request #18806 from Calinou/bilinear-textureprogress

Add support for bilinear bars in TextureProgress
Rémi Verschelde 7 年之前
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fda6b78bae
共有 2 个文件被更改,包括 28 次插入6 次删除
  1. 24 5
      scene/gui/texture_progress.cpp
  2. 4 1
      scene/gui/texture_progress.h

+ 24 - 5
scene/gui/texture_progress.cpp

@@ -309,15 +309,23 @@ void TextureProgress::_notification(int p_what) {
 							draw_texture_rect_region(progress, region, region, tint_progress);
 						} break;
 						case FILL_CLOCKWISE:
-						case FILL_COUNTER_CLOCKWISE: {
+						case FILL_COUNTER_CLOCKWISE:
+						case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
 							float val = get_as_ratio() * rad_max_degrees / 360;
 							if (val == 1) {
 								Rect2 region = Rect2(Point2(), s);
 								draw_texture_rect_region(progress, region, region, tint_progress);
 							} else if (val != 0) {
 								Array pts;
-								float direction = mode == FILL_CLOCKWISE ? 1 : -1;
-								float start = rad_init_angle / 360;
+								float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
+								float start;
+
+								if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) {
+									start = rad_init_angle / 360 - val / 2;
+								} else {
+									start = rad_init_angle / 360;
+								}
+
 								float end = start + direction * val;
 								pts.append(start);
 								pts.append(end);
@@ -351,6 +359,14 @@ void TextureProgress::_notification(int p_what) {
 								draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
 							}
 						} break;
+						case FILL_BILINEAR_LEFT_AND_RIGHT: {
+							Rect2 region = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
+							draw_texture_rect_region(progress, region, region, tint_progress);
+						} break;
+						case FILL_BILINEAR_TOP_AND_BOTTOM: {
+							Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
+							draw_texture_rect_region(progress, region, region, tint_progress);
+						} break;
 						default:
 							draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
 					}
@@ -364,7 +380,7 @@ void TextureProgress::_notification(int p_what) {
 }
 
 void TextureProgress::set_fill_mode(int p_fill) {
-	ERR_FAIL_INDEX(p_fill, 6);
+	ERR_FAIL_INDEX(p_fill, 9);
 	mode = (FillMode)p_fill;
 	update();
 }
@@ -446,7 +462,7 @@ void TextureProgress::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
-	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
 	ADD_GROUP("Tint", "tint_");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
@@ -468,6 +484,9 @@ void TextureProgress::_bind_methods() {
 	BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
 	BIND_ENUM_CONSTANT(FILL_CLOCKWISE);
 	BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE);
+	BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT);
+	BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM);
+	BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE);
 }
 
 TextureProgress::TextureProgress() {

+ 4 - 1
scene/gui/texture_progress.h

@@ -52,7 +52,10 @@ public:
 		FILL_TOP_TO_BOTTOM,
 		FILL_BOTTOM_TO_TOP,
 		FILL_CLOCKWISE,
-		FILL_COUNTER_CLOCKWISE
+		FILL_COUNTER_CLOCKWISE,
+		FILL_BILINEAR_LEFT_AND_RIGHT,
+		FILL_BILINEAR_TOP_AND_BOTTOM,
+		FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
 	};
 
 	void set_fill_mode(int p_fill);