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@@ -1,5 +1,7 @@
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def can_build(env, platform):
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- return env.editor_build
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+ # Godot only uses it in the editor, but ANGLE depends on it and we had
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+ # to remove the copy from prebuilt ANGLE libs to solve symbol clashes.
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+ return env.editor_build or env.get("angle_libs")
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def configure(env):
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