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Ignore blend times for inexistent animations

Pedro J. Estébanez преди 5 години
родител
ревизия
fdf1977e8f
променени са 1 файла, в които са добавени 2 реда и са изтрити 0 реда
  1. 2 0
      scene/animation/animation_player.cpp

+ 2 - 0
scene/animation/animation_player.cpp

@@ -1055,6 +1055,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
 }
 
 void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
+	ERR_FAIL_COND(!animation_set.has(p_animation1));
+	ERR_FAIL_COND(!animation_set.has(p_animation2));
 	ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
 
 	BlendKey bk;