|
@@ -49,8 +49,7 @@ extern "C" {
|
|
|
GameCenter *GameCenter::instance = NULL;
|
|
|
|
|
|
void GameCenter::_bind_methods() {
|
|
|
- ClassDB::bind_method(D_METHOD("connect"), &GameCenter::connect);
|
|
|
- ClassDB::bind_method(D_METHOD("is_connected"), &GameCenter::is_connected);
|
|
|
+ ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
|
|
|
ClassDB::bind_method(D_METHOD("award_achievement"), &GameCenter::award_achievement);
|
|
@@ -58,24 +57,41 @@ void GameCenter::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
|
|
|
ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
|
|
|
ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
|
|
|
+ ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
|
|
|
ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
|
|
|
};
|
|
|
|
|
|
-Error GameCenter::connect() {
|
|
|
+void GameCenter::return_connect_error(const char *p_error_description) {
|
|
|
+ authenticated = false;
|
|
|
+ Dictionary ret;
|
|
|
+ ret["type"] = "authentication";
|
|
|
+ ret["result"] = "error";
|
|
|
+ ret["error_code"] = 0;
|
|
|
+ ret["error_description"] = p_error_description;
|
|
|
+ pending_events.push_back(ret);
|
|
|
+}
|
|
|
+
|
|
|
+void GameCenter::connect() {
|
|
|
|
|
|
//if this class isn't available, game center isn't implemented
|
|
|
if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
|
|
|
- GameCenter::get_singleton()->connected = false;
|
|
|
- return ERR_UNAVAILABLE;
|
|
|
+ return_connect_error("GameCenter not available");
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
|
|
|
- ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
|
|
|
+ if (![player respondsToSelector:@selector(authenticateHandler)]) {
|
|
|
+ return_connect_error("GameCenter doesn't respond to 'authenticateHandler'");
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
|
|
|
- ERR_FAIL_COND_V(!root_controller, FAILED);
|
|
|
+ if (!root_controller) {
|
|
|
+ return_connect_error("Window doesn't have root ViewController");
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
// This handler is called several times. First when the view needs to be shown, then again
|
|
|
// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
|
|
@@ -90,23 +106,21 @@ Error GameCenter::connect() {
|
|
|
if (player.isAuthenticated) {
|
|
|
ret["result"] = "ok";
|
|
|
ret["player_id"] = [player.playerID UTF8String];
|
|
|
- GameCenter::get_singleton()->connected = true;
|
|
|
+ GameCenter::get_singleton()->authenticated = true;
|
|
|
} else {
|
|
|
ret["result"] = "error";
|
|
|
ret["error_code"] = error.code;
|
|
|
ret["error_description"] = [error.localizedDescription UTF8String];
|
|
|
- GameCenter::get_singleton()->connected = false;
|
|
|
+ GameCenter::get_singleton()->authenticated = false;
|
|
|
};
|
|
|
|
|
|
pending_events.push_back(ret);
|
|
|
};
|
|
|
});
|
|
|
-
|
|
|
- return OK;
|
|
|
};
|
|
|
|
|
|
-bool GameCenter::is_connected() {
|
|
|
- return connected;
|
|
|
+bool GameCenter::is_authenticated() {
|
|
|
+ return authenticated;
|
|
|
};
|
|
|
|
|
|
Error GameCenter::post_score(Variant p_score) {
|
|
@@ -326,6 +340,34 @@ Error GameCenter::show_game_center(Variant p_params) {
|
|
|
return OK;
|
|
|
};
|
|
|
|
|
|
+Error GameCenter::request_identity_verification_signature() {
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
|
|
|
+
|
|
|
+ GKLocalPlayer *player = [GKLocalPlayer localPlayer];
|
|
|
+ [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
|
|
|
+
|
|
|
+ Dictionary ret;
|
|
|
+ ret["type"] = "identity_verification_signature";
|
|
|
+ if (error == nil) {
|
|
|
+ ret["result"] = "ok";
|
|
|
+ ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
|
|
|
+ ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
|
|
|
+ ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
|
|
|
+ ret["timestamp"] = timestamp;
|
|
|
+ ret["player_id"] = [player.playerID UTF8String];
|
|
|
+ } else {
|
|
|
+ ret["result"] = "error";
|
|
|
+ ret["error_code"] = error.code;
|
|
|
+ ret["error_description"] = [error.localizedDescription UTF8String];
|
|
|
+ };
|
|
|
+
|
|
|
+ pending_events.push_back(ret);
|
|
|
+ }];
|
|
|
+
|
|
|
+ return OK;
|
|
|
+};
|
|
|
+
|
|
|
void GameCenter::game_center_closed() {
|
|
|
|
|
|
Dictionary ret;
|
|
@@ -354,7 +396,7 @@ GameCenter *GameCenter::get_singleton() {
|
|
|
GameCenter::GameCenter() {
|
|
|
ERR_FAIL_COND(instance != NULL);
|
|
|
instance = this;
|
|
|
- connected = false;
|
|
|
+ authenticated = false;
|
|
|
};
|
|
|
|
|
|
GameCenter::~GameCenter(){};
|