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@@ -45,8 +45,6 @@ void GLTFNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GLTFNode::set_skin);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFNode::get_skeleton);
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ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
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- ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
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- ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
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ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
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ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
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ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
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@@ -67,7 +65,6 @@ void GLTFNode::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
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- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
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ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
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@@ -131,14 +128,6 @@ void GLTFNode::set_skeleton(GLTFSkeletonIndex p_skeleton) {
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skeleton = p_skeleton;
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}
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-bool GLTFNode::get_joint() {
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- return joint;
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-}
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-
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-void GLTFNode::set_joint(bool p_joint) {
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- joint = p_joint;
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-}
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-
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Vector3 GLTFNode::get_position() {
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return position;
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}
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