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@@ -584,7 +584,6 @@ void GodotPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer
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ERR_FAIL_COND(!body);
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body->set_collision_layer(p_layer);
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- body->wakeup();
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}
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uint32_t GodotPhysicsServer3D::body_get_collision_layer(RID p_body) const {
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@@ -599,7 +598,6 @@ void GodotPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask)
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ERR_FAIL_COND(!body);
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body->set_collision_mask(p_mask);
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- body->wakeup();
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}
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uint32_t GodotPhysicsServer3D::body_get_collision_mask(RID p_body) const {
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