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@@ -2021,6 +2021,7 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
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void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
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Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
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+ ERR_FAIL_NULL(skeleton);
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ERR_FAIL_COND(!skeleton->use_2d);
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skeleton->base_transform_2d = p_base_transform;
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