浏览代码

Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor

Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
Rémi Verschelde 8 年之前
父节点
当前提交
fe78ebbcb4
共有 2 个文件被更改,包括 65 次插入18 次删除
  1. 2 0
      editor/editor_settings.cpp
  2. 63 18
      editor/plugins/canvas_item_editor_plugin.cpp

+ 2 - 0
editor/editor_settings.cpp

@@ -596,6 +596,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	set("2d_editor/keep_margins_when_changing_anchors", false);
 
 	set("2d_editor/warped_mouse_panning", true);
+	set("2d_editor/scroll_to_pan", false);
+	set("2d_editor/pan_speed", 20);
 
 	set("game_window_placement/rect", 0);
 	hints["game_window_placement/rect"] = PropertyInfo(Variant::INT, "game_window_placement/rect", PROPERTY_HINT_ENUM, "Default,Centered,Custom Position,Force Maximized,Force Full Screen");

+ 63 - 18
editor/plugins/canvas_item_editor_plugin.cpp

@@ -1037,17 +1037,27 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 
 		if (b.button_index == BUTTON_WHEEL_DOWN) {
 
-			if (zoom < MIN_ZOOM)
-				return;
+			if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
+
+				v_scroll->set_val(v_scroll->get_val() + int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
+
+			}
+			else {
+
+				if (zoom < MIN_ZOOM)
+					return;
+
+				float prev_zoom = zoom;
+				zoom = zoom * (1 - (0.05 * b.factor));
+				{
+					Point2 ofs(b.x, b.y);
+					ofs = ofs / prev_zoom - ofs / zoom;
+					h_scroll->set_val(h_scroll->get_val() + ofs.x);
+					v_scroll->set_val(v_scroll->get_val() + ofs.y);
+				}
 
-			float prev_zoom = zoom;
-			zoom = zoom * (1 - (0.05 * b.factor));
-			{
-				Point2 ofs(b.x, b.y);
-				ofs = ofs / prev_zoom - ofs / zoom;
-				h_scroll->set_val(h_scroll->get_val() + ofs.x);
-				v_scroll->set_val(v_scroll->get_val() + ofs.y);
 			}
+
 			_update_scroll(0);
 			viewport->update();
 			return;
@@ -1055,16 +1065,25 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 
 		if (b.button_index == BUTTON_WHEEL_UP) {
 
-			if (zoom > MAX_ZOOM)
-				return;
+			if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
+
+				v_scroll->set_val(v_scroll->get_val() - int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
+
+			}
+			else {
+
+				if (zoom > MAX_ZOOM)
+					return;
+
+				float prev_zoom = zoom;
+				zoom = zoom * ((0.95 + (0.05 * b.factor)) / 0.95);
+				{
+					Point2 ofs(b.x, b.y);
+					ofs = ofs / prev_zoom - ofs / zoom;
+					h_scroll->set_val(h_scroll->get_val() + ofs.x);
+					v_scroll->set_val(v_scroll->get_val() + ofs.y);
+				}
 
-			float prev_zoom = zoom;
-			zoom = zoom * ((0.95 + (0.05 * b.factor)) / 0.95);
-			{
-				Point2 ofs(b.x, b.y);
-				ofs = ofs / prev_zoom - ofs / zoom;
-				h_scroll->set_val(h_scroll->get_val() + ofs.x);
-				v_scroll->set_val(v_scroll->get_val() + ofs.y);
 			}
 
 			_update_scroll(0);
@@ -1072,6 +1091,32 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
 			return;
 		}
 
+		if (b.button_index == BUTTON_WHEEL_LEFT) {
+
+			if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
+
+				h_scroll->set_val(h_scroll->get_val() - int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
+
+				_update_scroll(0);
+				viewport->update();
+
+			}
+
+		}
+
+		if (b.button_index == BUTTON_WHEEL_RIGHT) {
+
+			if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
+
+				h_scroll->set_val(h_scroll->get_val() + int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
+
+				_update_scroll(0);
+				viewport->update();
+
+			}
+
+		}
+
 		if (b.button_index == BUTTON_RIGHT) {
 
 			if (b.pressed && (tool == TOOL_SELECT && b.mod.alt)) {