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Use bullet points in shader editor creation dialog

This is consistent with the script creation dialog.

(cherry picked from commit bce298561537828191d11f6c055db9162b2820cc)
Hugo Locurcio 2 years ago
parent
commit
fe8e7a0b22
1 changed files with 2 additions and 2 deletions
  1. 2 2
      editor/shader_create_dialog.cpp

+ 2 - 2
editor/shader_create_dialog.cpp

@@ -464,7 +464,7 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
 }
 
 void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
-	error_label->set_text("- " + p_msg);
+	error_label->set_text(String::utf8("•  ") + p_msg);
 	if (valid) {
 		error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
 	} else {
@@ -473,7 +473,7 @@ void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
 }
 
 void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
-	path_error_label->set_text("- " + p_msg);
+	path_error_label->set_text(String::utf8("•  ") + p_msg);
 	if (valid) {
 		path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
 	} else {