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@@ -70,9 +70,9 @@ static void _editor_init() {
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if (blend_enabled) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (blender3_path.is_empty()) {
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- WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
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+ WARN_PRINT(TTR("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported."));
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} else if (!da->dir_exists(blender3_path)) {
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- WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
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+ WARN_PRINT(TTR("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported."));
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} else {
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Ref<EditorSceneFormatImporterBlend> importer;
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importer.instantiate();
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