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Fix bone aabb calculation, which caused a skeletal mesh culling issue
There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.

Windy Darian 6 年之前
父節點
當前提交
ff318d91ee
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      servers/visual_server.cpp

+ 1 - 1
servers/visual_server.cpp

@@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
 						continue; //break;
 					ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
 
-					if (bptr->size.x < 0) {
+					if (bptr[idx].size.x < 0) {
 						//first
 						bptr[idx] = AABB(v, SMALL_VEC3);
 						any_valid = true;