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@@ -9348,10 +9348,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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int w = current_clip->final_clip_rect.size.x;
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int h = current_clip->final_clip_rect.size.y;
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*/
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- int x = current_clip->final_clip_rect.pos.x;
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- int y = viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
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- int w = current_clip->final_clip_rect.size.x;
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- int h = current_clip->final_clip_rect.size.y;
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+ int x;
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+ int y;
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+ int w;
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+ int h;
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+
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+ if (current_rt) {
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+ x = current_clip->final_clip_rect.pos.x;
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+ y = viewport.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
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+ w = current_clip->final_clip_rect.size.x;
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+ h = current_clip->final_clip_rect.size.y;
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+ }
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+ else {
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+ x = current_clip->final_clip_rect.pos.x;
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+ y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
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+ w = current_clip->final_clip_rect.size.x;
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+ h = current_clip->final_clip_rect.size.y;
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+ }
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glScissor(x,y,w,h);
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