|
@@ -488,6 +488,12 @@ void ParticlesMaterial::_update_shader() {
|
|
|
code += " float degree_to_rad = pi / 180.0;\n";
|
|
|
code += "\n";
|
|
|
|
|
|
+ if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
|
|
|
+ code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
|
|
|
+ code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
|
|
|
+ code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
|
|
|
+ }
|
|
|
+
|
|
|
code += " CUSTOM.y += DELTA / LIFETIME;\n";
|
|
|
code += " float tv = CUSTOM.y / CUSTOM.w;\n";
|
|
|
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|