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@@ -157,6 +157,10 @@ vec3 tonemap_aces(vec3 color, float white) {
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}
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vec3 tonemap_reinhard(vec3 color, float white) {
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+ // Ensure color values are positive.
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+ // They can be negative in the case of negative lights, which leads to undesired behavior.
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+ color = max(vec3(0.0), color);
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+
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return (white * color + color) / (color * white + white);
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}
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